This hideous cross between a lobster, an octopus, and a human threatens enemies with powerful claws and writhing tentacles.
XP 9,600 DEFENSE
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural) OFFENSE
Speed 30 ft., swim 50 ft. Constant—detect good, detect magic, see invisibility STATISTICS
Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17 SPECIAL ABILITIES
Augmented Critical (Ex)
A piscodaemon’s claws threaten a critical hit on an 18–20 and inflict ×3 damage on a successful critical hit. Poison (Ex)Tentacles—injury; save Fortitude DC 22; frequency 1/round for 6 rounds; effect 1d2 Constitution plus staggered for 1 round; cure 2 consecutive saves. | About this Daemon Type...
Among the cruelest daemons, piscodaemons exhibit crustacean, cephalopod, and humanoid features and revel in protracted misery caused by their own hands and the hands of their immediate underlings. Piscodaemons’ poisonous tentacles easily ravage lesser victims, but they prefer to target more powerful enemies first, both as a tactical choice and for the emotional impact when foes see the greatest among them fall. Dwelling primarily in Abaddon’s flooded, swampy, and fully aquatic regions, they often compete with hydrodaemons and frequently lead squads of their lesser cousins. On the Material Plane, their proclivity for violence attracts them to aquatic reaches around settled lands, such as swamps near towns or city sewers. From there, they tempt mortals into their lairs, delighting in massacre after brutal massacre. Personification of Death: Poison. Preferred Sacrifice: An armed and armored foe for the daemon to personally tear apart, or to be summoned in proximity to a crucial source of fresh water that it can taint. Source Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.
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