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Daemon, Leukodaemon

This human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird.

Leukodaemon CR 9

XP 6,400
NE Large outsider (daemon, evil, extraplanar)
Init +11; Senses darkvision 60 ft., deathwatch, detect good; Perception +22
Aura infectious aura (50 ft.)


AC 23, touch 16, flat-footed 16 (+7 Dex, +7 natural, –1 size)
hp 115 (10d10+60)
Fort +9, Ref +14, Will +12
DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 20


Speed 30 ft., fly 60 ft. (average)
Melee bite +16 (1d8+7), 2 claws +16 (1d6+7)
Ranged +1 composite longbow +18/+13 (2d6+8/×3 plus contagion)
Space 10 ft.; Reach 10 ft.
Special Attacks breath of flies
Spell-Like Abilities (CL 10th; concentration +13)

Constantdeathwatch, detect good
At willcontagion (DC 17), dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/dayharm (DC 19), summon (level 3, 1 leukodaemon only, 35%)


Str 25, Dex 24, Con 23, Int 16, Wis 21, Cha 16
Base Atk +10; CMB +18; CMD 35
Feats Alertness, Hover, Improved Initiative, Point-Blank Shot, Weapon Focus (longbow)
Skills Fly +18, Heal +18, Intimidate +16, Knowledge (planes) +16, Perception +22, Sense Motive +22, Stealth +16, Survival* +15, Use Magic Device +16
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.


Breath of Flies (Su)

Once per minute as a standard action, a leukodaemon can unleash a cloud of corpse-bloated, biting black flies in a 20-foot cone. Those caught in the cone take 8d6 points of slashing damage. A DC 21 Reflex save halves this damage. Those who take any damage are also sickened for 1 minute. In addition, the flies linger for 1d4+1 rounds, congealing into a buzzing 20-foot-square cloud centered on the cone’s original point of origin. Any creature that ends its turn in this cloud must make a DC 21 Reflex save to avoid taking 4d6 points of damage and becoming sickened for 1 minute. This cloud of flies may be dispersed by any area effect that does damage or creates wind of at least strong wind force. All daemons are immune to this effect. The save DCs are Constitution-based.

Contagion (Su)

Any arrow a leukodaemon fires from a bow is tainted with disease. If a creature is damaged by a leukodaemon’s arrow, it must make a DC 19 Fortitude save or be affected as if by the spell contagion. A leukodaemon can manifest arrows at will and never runs out of ammunition.

Infectious Aura (Su)

All creatures within 50 feet of a leukodaemon take a –4 penalty on Fortitude saves against disease effects.

Editor's Note

This monster seems to be missing a class bonus to Survival. We believe it should be 10 ranks +5 Wis +3 class bonus for a total of +18.

GMs are encouraged to use these corrected values.

About this Daemon Type...

The deacons of Apollyon, leukodaemons serve their master by spreading plague and disease. The least potent of the four deacon races, these amalgams of corpses and carrion birds make up for their comparative weakness with massive numbers darkening the skies above their master’s Throne of Flies. More so than any other deacon race, Apollyon’s leukodaemons cooperate together and with summoners to spread their chosen misery, eschewing personal glory for end results. Gathered together, they act like legions of archers, raining down storms of disease-tainted arrows. Despite their deadly accuracy, leukodaemons prefer that some victims survive their onslaughts, escaping to spread their diseases to others.

Personification of Death: Disease.

Preferred Sacrifice: Scabs or the bottled blood or sputum from a plague victim, or a bound plague survivor.

Source Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.