This fiendish figure appears to be shaped from pure flame with a feline face. Three wicked tongues dart from the creature's mouth.
XP 409,600 DEFENSEAC 39, touch 13, flat-footed 35 (+11 armor, +3 Dex, +1 dodge, +15 natural, –1 size) OFFENSESpeed 30 ft., fly 60 ft. (perfect)
Constant–blur, true seeing, unholy aura (DC 24) STATISTICSStr 33, Dex 21, Con 32, Int 17, Wis 22, Cha 23 SPECIAL ABILITIESBitter Flames (Su)Whenever the harbinger deals fire damage with any attack or effect, half of the damage is fire damage and the other half is untyped damage, similar to a flame strike spell. In addition, creatures that fail a save against any fire effect he creates are sickened for 1 minute. Those damaged by his melee attacks or by fire effects that allow no save are instead sickened for 1 round per attack. This duration stacks. Corpse Cremation (Su)Whenever the harbinger reduces a living creature to negative hit points, as a swift action he can turn its body to ashes and feed upon the target's life force, as death knell (Will DC 28 negates). Whenever he slays a creature with any attack or ability, the creature's corpse is reduced to ashes (treat as disintegrate). Daemonic Harbinger TraitsA daemonic harbinger is a powerful daemon that has not yet made the full transition from unique daemon to a horseman. It possesses several traits, as summarized here.
Incandescent Body (Su)As a free action, the harbinger can cause his body to erupt into white-hot flame. He sheds light as bright as a daylight spell, and dazzles any creature that does not avert its gaze. Creatures with the fire subtype are immune to this dazzling effect. The harbinger can dim his flames to burning black shadows as a free action, suppressing the dazzling effect and allowing him to use Stealth without penalty. Incendiary Grasp (Su)If the harbinger hits a target with more than one natural weapon in the same round, the fire damage from each hit is combined as if from a single attack for the purpose of overcoming effects that provide resistance to fire. In addition, if he succeeds at a grapple combat maneuver, as a swift action he can suppress any fire resistance or immunity the target possesses until the beginning of his next turn. Creatures with the fire subtype are immune to this effect, unless that subtype is granted by a temporary magical effect or magic item. |