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Daemon, Vulnadaemon

A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.

Vulnudaemon CR 4

XP 1,200
NE Small outsider (daemon, evil, extraplanar)
Init +3; Senses darkvision 60 ft., detect good, detect magic; Perception +10
Aura aura of doom (30 ft., DC 18)


AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +6
DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10


Speed 30 ft.
Melee short sword +10/+5 (1d4+2/19-20 plus bleed), bite +5 (1d3+1)
Special Attacks bleed (1d4), sneak attack +1d6
Spell-Like Abilities (CL 7th; concentration +10)

Constantdetect good, detect magic
3/dayblur, death knell (DC 15), invisibility, minor image (DC 14)
1/dayinflict critical wounds (DC 17), summon (level 2, 1d4 cacodaemons 40%)


Str 14, Dex 17, Con 13, Int 12, Wis 13, Cha 16
Base Atk +6; CMB +7; CMD 20
Feats Ability Focus (aura of doom), Combat Casting, Weapon Finesse
Skills Bluff +12, Diplomacy +10, Fly +11, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +10, Sense Motive +10, Spellcraft +8, Stealth +16
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.


Aura of Doom (Su)

As a free action, a vulnudaemon can radiate an aura of dread and hopelessness. Any creature within 30 feet of the vulnudaemon must succeed at a DC 18 Will save or become shaken for as long as it remains in the aura.

About this Daemon Type...

Preferring to disguise themselves as mortals or other creatures, vulnudaemons rarely assume their true forms unless they are forced to do so or are in the presence of a greater daemon. When they do, they appear as partially coalescent clouds of bloody mist in the form of a ghostly, cloaked figure, perpetually dripping and reabsorbing a crimson trail. In Abaddon, they often pose as the hunted, hiding among them and killing them one by one, escalating the violence each time. On the Material Plane, vulnudaemons also dwell among their prey, insinuating themselves into settlements as traders or other mundane member of society. From there, the deaths spread. Such killing sprees are exceptional difficult to combat, as vulnudaemons frequently switch personae, adopting the lives and covers of their victims, confounding investigations before vanishing without a trace, leaving only fear and rumors in their wake.

Personification of Death: Murder.

Preferred Sacrifice: A bound and helpless intelligent creature for the vulnudaemon to kill and impersonate.