This creature is a tall, bloated, insect-like creature with five arms and three legs. Each of its arms ends in a sharpened, clawed hand. Its legs end in four-toed feet. Its flesh is mottled green and black and its eyes are large and black with no pupils.
XP 9,600 DEFENSE
AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size) OFFENSE
Speed 40 ft.
At will—cause fear (DC 14), deeper darkness, desecrate, detect magic, see invisibility STATISTICS
Str 26, Dex 16, Con 22, Int 7, Wis 14, Cha 16 SPECIAL ABILITIES
Feeblemind (Su)Twice per day, by clattering its mandibles together, a derghodaemon can affect all creatures within 30 ft. as if by a feeblemind spell. Daemons are immune to this effect, but all other creatures must make a DC 18 Will save to resist its effects. The effect lasts for 6 rounds. This is a sonic mind-affecting effect. The save DC is Charisma-based. Tear (Ex)If a derghodaemon grapples an opponent, it automatically hits its opponent with all of its melee attacks each round following that it maintains its hold. | Source
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