XP 6,400
NE Medium outsider (daemon, evil, extraplanar)
Init +7; Senses darkvision 60 ft., detect magic, see invisibility; Perception +15
DEFENSE
AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural)
hp 105 (10d10+50)
Fort +12, Ref +12, Will +5
DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 19
OFFENSE
Speed 40 ft.
Melee quarterstaff +15/+10 (1d6+5)
Special Attacks fear gaze (30 ft, DC 19 Will save or affected as by fear spell)
Spell-Like Abilities (CL 10th)
Constant—detect magic, see invisibility
At will—deeper darkness, desecrate, greater teleport (self plus skiff only), plane shift (self plus skiff only)
1/day—summon (level 4, 1d4 hydrodaemons or 1 charonadaemon 35%)
STATISTICS
Str 21, Dex 16, Con 21, Int 15, Wis 15, Cha 18
Base Atk +10; CMB +15; CMD 28
Feats Improved Initiative, Improved Sunder, Lightning Reflexes, Persuasive, Power Attack
Skills Bluff +17, Diplomacy +21, Intimidate +21, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +16, Survival +15
Languages Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
SQ alter self