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Daemon, Cacodaemon (3pp)

This creature is a tall, sleek, ebony humanoid with long thick arms that end in powerful claws. Its head is sleek and hairless. Its eyes are bright fiery red, and its mouth is lined with sharpened teeth and fangs.

Cacodaemon CR 12

XP 19,200
NE Medium outsider (daemon, evil, extraplanar)
Init
+4; Senses darkvision 60 ft., detect magic, detect thoughts, see invisibility; Perception +21

DEFENSE

AC 28, touch 14, flat-footed 24 (+4 Dex, +14 natural)
hp
138 (12d10+72)
Fort
+14, Ref +12, Will +6
DR
10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 22

OFFENSE

Speed 30 ft.
Melee
2 claws +20 (1d8+7)
Special Attacks
rend 1d8+10
Spell-Like Abilities (CL 12th)

Constantdetect magic, detect thoughts (DC 15), see invisibility
At will
cause fear (DC 14), deeper darkness, desecrate
3/day
greater teleport, hold person (DC 16), protection from  good
1/day
summon (level 6, 1d3 hydrodaemons or 1 cacodaemon 35%)

STATISTICS

Str 25, Dex 18, Con 23, Int 14, Wis 14, Cha 16
Base Atk
+12; CMB +19; CMD 33
Feats
Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claw)
Skills
Bluff +18, Climb +19, Intimidate +15, Knowledge (planes) +17, Perception +21, Sense Motive +21, Stealth +19, Survival +19
Languages
Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Alter Self (Su)

A cacodaemon can assume the shape of any Small or Medium humanoid as a standard action. This supernatural ability works like alter self (CL 12th), but the cacodaemon can remain in the chosen form indefinitely. It can assume a new form as a standard action or return to its own as a free action.