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Chalkost

This dwarf-like being of earth and metal has coppery hair and an open-faced helmet bearing two stylized boar tusks.

Chalkost CR 4

XP 1,200
LG Medium outsider (extraplanar, good, lawful, shapechanger)
Init +0; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 42 (5d10+15)
Fort +7, Ref +1, Will +7; +2 vs. poison, spells, and spell–like abilities
DR 5/chaotic; Resist electricity 10, fire 10; SR 15

OFFENSE

Speed 20 ft.
Melee mwk cestus +9 (1d4+3/19–20 plus 1d6 electricity)
Special Attacks breath weapon (5-ft. cone, 2d6 electricity, Reflex DC 15 for half, usable every 1d4 rounds)
Spell-Like Abilities (CL 5th; concentration +4)

At willguidance, light, mending, resistance
3/daycure light wounds, magic weapon
1/daybear's endurance, crafter's fortune, status

STATISTICS

Str 17, Dex 10, Con 17, Int 10, Wis 13, Cha 8
Base Atk +5; CMB +8; CMD 18
Feats Cleave, Iron Will, Power Attack
Skills Craft (any one) +8, Disable Device +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (religion) +8, Perception +9
Languages Celestial, Dwarven, Goblin, Orc
SQ change shape (boar; beast shape I), copper boar form, dwarf blood, shock cestus

SPECIAL ABILITIES

Copper Boar Form (Su)

When a chalkost uses its change shape ability, it can turn into a boar with metallic flesh, coppery bristles, and glistening steel tusks. In this form, a chalkost retains its damage reduction and energy resistances. The copper boar has the same statistics as a normal boar, but its natural armor bonus is +6 and its gore attack deals an extra 1d6 points of electricity damage on a successful hit.

Dwarf Blood (Ex)

A chalkost counts as a dwarf for any effect related to race, and has the hardy, slow and steady, and stability dwarven racial traits.

Shock Cestus (Su)

As a free action, a chalkost can summon or dismiss a masterwork cestus on one of its hands. While wielded by the chalkost, the cestus deals an extra 1d6 points of electricity damage on a successful hit. If the cestus is given away or taken, the chalkost loses this ability until it reclaims its weapon.