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Cerberi

Every strip of this three-headed hound's hide has been peeled away, leaving wet sinew and bulging tendons exposed.

Cerberi CR 6

XP 2,400
LE Medium outsider (evil, extraplanar, lawful)
Init +6; Senses soul scent; Perception +15

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 76 (8d10+32)
Fort +10, Ref +8, Will +4

OFFENSE

Speed 40 ft.
Melee 3 bites +11 (1d6+4 plus cerberus's jaws)
Special Attacks rend (2 bites, 1d6+4 or 3 bites, 1d6+8)

STATISTICS

Str 16, Dex 14, Con 19, Int 6, Wis 15, Cha 9
Base Atk +8; CMB +11; CMD 23 (27 vs. trip)
Feats Alertness, Combat Reflexes, Improved Initiative, Stand Still
Skills Acrobatics +13 (+17 when jumping), Perception +15, Sense Motive +4, Stealth +13, Survival +10 (+14 when tracking undead); Racial Modifiers +4 Survival when tracking undead
Languages Infernal (cannot speak)

SPECIAL ABILITIES

Cerberus's Jaws (Su)

Curse—bite; save Fort DC 18; effect dimensional anchoring. A creature affected by this curse cannot utilize extradimensional travel such as teleport, as if it were under the effect of a dimensional anchor spell. The save DC is Constitution-based.

Soul Scent (Su)

This ability functions as the scent ability, save that it also grants the cerberi a +4 racial bonus on Survival checks made to track undead. This ability even allows a cerberi to track the passage of an incorporeal creature.