Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎

Caypup

The gadget spec URL could not be found

This large, regal canine looks like a juvenile mastiff. It has red fur and vibrant blue eyes.

Caypup CR 2

XP 600
CG Small outsider (native)
Init +4; Senses darkvision 60 ft., scent; Perception +5

DEFENSE

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 22 (3d10+6)
Fort +3, Ref +3, Will +2 DR 5/cold iron

OFFENSE

Speed 30 ft.
Melee bite +6 (1d4+3)
Special Attacks thunderous growl
Spell-Like Abilities (CL 3rd; concentration +4)

3/dayknock, open/close, stabilize
1/daydimension door (self plus 5 lbs. of objects only)

STATISTICS

Str 15, Dex 11, Con 14, Int 6, Wis 9, Cha 12
Base Atk +3; CMB +4; CMD 14
Feats Dimensional Agility, Improved Initiative
Skills Acrobatics +6, Intimidate +7, Perception +5, Sense Motive +5
Languages Celestial (can't speak)

SPECIAL ABILITIES

Familiar Service

A 7th-level spellcaster with the Improved Familiar feat can gain a caypup as a familiar.

Thunderous Growl (Su)

Three times per day, a caypup can issue a rumbling growl from its throat that sounds like distant thunder and scares away potential attackers. Creatures within 15 feet of the caypup must succeed at a DC 12 Will save to attack the caypup (as if affected by sanctuary). The caypup can choose to bestow the same effect on an adjacent ally as well. This effect lasts for 3 rounds or until the caypup or its ally attacks (whichever comes first), after which time the caypup must wait at least 1d6 rounds before using this ability again. The save DC is Charisma-based.