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Cayhound

This reddish-colored mastiff stands eye to eye with most dwarves. Within its powerful frame rumbles the distant sound of thunder.

Cayhound CR 5

XP 1,600
CG Medium outsider
Init +6; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 51 (6d10+18)
Fort +5, Ref +7, Will +6
DR 5/cold iron

OFFENSE

Speed 40 ft.
Melee bite +11 (1d10+7 plus 1d6 sonic and trip)
Special Attacks righteous bite, thunderous bark
Spell-Like Abilities (CL 7th; concentration +8)

Constantfreedom of movement
At willopen/close
3/daydimension door, knock

STATISTICS

Str 21, Dex 15, Con 16, Int 8, Wis 12, Cha 13
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Dimensional Agility, Dimensional Assault, Improved Initiative
Skills Acrobatics +10 (+14 when jumping), Intimidate +6, Knowledge (planes) +6, Perception +10, Sense Motive +8, Stealth +10, Survival +8
Languages Celestial
SQ unbound

SPECIAL ABILITIES

Righteous Bite (Su)

A cayhound's bite is treated as magical for the purpose of overcoming damage reduction.

Thunderous Bark (Su)

Once every 1d6 rounds, a cayhound can bark with the concussive force of a thunderbolt. Every creature within a 15-foot cone-shaped burst must succeed at a DC 14 Fortitude saving throw or take 3d8 points of sonic damage and be knocked prone. A successful saving throw reduces this damage by half and negates being knocked prone. The save DC is Charisma-based.

Unbound (Su)

Cayhounds move as if under a continuous freedom of movement spell. They are immune to dimensional anchor, but are affected by dimensional lock normally.