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Burning Dervish

This creature looks like a normal human with symbols and tattoos of alien design covering almost all of its body.

Burning Dervish CR 7

XP 3,200
LE Medium outsider (extraplanar, fire)
Init +3; Senses darkvision 60 ft.; Perception +14


AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 58 (9d10+9)
Fort +7; Ref +6; Will +8
Immune fire
Weaknesses vulnerability to cold


Speed 30 ft., fly 20 ft. (perfect)
Melee +1 falchion +14/+9 (2d4+7/18-20), or 2 slams +13 (1d6+4 plus 1d6 fire plus burn) (flame form only)
Special Attacks burn (1d6, DC 15)
Spell-like Abilities (CL 14th)

3/dayinvisibility (self only), pyrotechnics (DC 14)
1/dayenlarge person or reduce person (DC 13), plane shift (Elemental, Astral, or Material Planes), produce flame


Str 18, Dex 16, Con 13, Int 13, Wis 15, Cha 15
Base Atk +9; CMB +13; CMD 27
Feats Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack
Skills Bluff +13, Escape Artist +13, Knowledge (planes) +13, Perception +14, Search +9, Sense Motive +13, Stealth +14, Survival +14; Racial Modifiers Survival +2 when tracking
Languages Common, Ignan, Infernal
SQ elemental endurance, plane shift
Gear +1 falchion


Elemental Endurance (Ex)

Burning dervishes can survive on the Elemental Planes of Air or Earth for up to 48 hours and on the Elemental Planes of Water for up to 12 hours. Failure to return to the Elemental Planes of Fire or Plane of Molten Skies after that time deals 1 point of damage per hour to a burning dervish until it dies or returns to the Elemental Planes of Fire.

Flame Form (Su)

Three times per day, as a standard action, a burning dervish can change its form to that of a column of fire. In this form it gains two slam attacks. The transformation lasts indefinitely; changing back requires another standard action.