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Burleev

This creature looks like a humanoid skeleton with a complete set of internal organs. A violet glow replaces its missing flesh.

Burleev CR 4

XP 1,200
N Medium outsider (cold or fire, extraplanar)
Init +4; Senses darkvision 60 ft., detect magic; Perception +9

DEFENSE

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 32 (5d10+5)
Fort +5, Ref +3, Will +5
Defensive Abilities frostfire spirit, DR 5/magic; Immune cold or fire; SR 15 Weaknesses vulnerable to cold or fire

OFFENSE

Speed 30 ft.
Melee 2 slams +5 (1d6 plus 1d6 cold or fire)
Spell-Like Abilities (CL 5th; concentration +8)

At willdetect magic, read magic
3/daycure light wounds
1/dayinvisibility

Sorcerer Spells Known (CL 5th; concentration +8)

2nd (5)acid arrow, daze monster (DC 15)
1st (7)chill touch (DC 14), color spray (DC 14), magic missile, sleep (DC 14)
0 (at will)dancing lights, daze (DC 13), disrupt undead, ghost sound (DC 13), mage hand, prestidigitation

STATISTICS

Str 11, Dex 10, Con 13, Int 10, Wis 13, Cha 16
Base Atk +5; CMB +5; CMD 15
Feats Combat Casting, Improved Initiative, Lightning Reflexes
Skills Intimidate +11, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Spellcraft +8, Stealth +4, Use Magic Device +11; Racial Modifiers +4 Stealth
Languages Abyssal, Celestial, Draconic, Protean; read magic

SPECIAL ABILITIES

Frostfire Spirit (Su)

A burleev is surrounded by either cold or fire energy. The burleev can change the energy type as a swift action. When surrounded by fire, the burleev has the fire subtype, it adds fire damage to its attacks, and creatures striking it with melee weapons, natural attacks, or unarmed strikes take 1d6 points of fire damage; when surrounded by cold, it instead gains the cold subtype and deals cold damage rather than fire damage. It can also completely dampen its aura for 1d6 rounds, but cannot reactivate it until this time has passed.

Spells

A burleev cast spells as a 5th-level sorcerer.