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Bisha Ga Tsuku

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Two clawed feet extend from a mysterious mobile fog bank, and dark eyes glow balefully from the mist.

Bisha Ga Tsuku CR 9

XP 6,400
NE Medium outsider (cold, native)
Init +10; Senses darkvision 60 ft.; Perception +19
Aura frightful presence (30 ft., DC 20), hoarfrost halo (30 ft., DC 20)

DEFENSE

AC 22, touch 16, flat-footed 16 (+6 Dex, +6 natural)
hp 114 (12d10+48)
Fort +12, Ref +10, Will +12
Immune cold; SR 20
Weaknesses vulnerable to fire

OFFENSE

Speed 15 ft., fly 60 ft. (good)
Melee 3 tentacles +18 (2d6+5/19–20 plus 1d6 cold)
Space 5 ft.; Reach 5 ft. (15 ft. with tentacles)
Special Attacks sneak attack +1d6, soul-thieving chill
Spell-Like Abilities (CL 12th; concentration +16)

3/daydetonate (DC 18, cold only)
1/daycold ice strike (DC 20), freezing sphere (DC 20), wall of ice (DC 18)

STATISTICS

Str 20, Dex 22, Con 18, Int 13, Wis 19, Cha 19
Base Atk +12; CMB +17; CMD 33 (can't be tripped)
Feats Dazing Assault, Flyby Attack, Improved Critical (tentacle), Improved Initiative, Power Attack, Weapon Focus (tentacle)
Skills Acrobatics +21, Fly +25, Knowledge (geography) +15, Knowledge (nature) +14, Knowledge (planes) +11, Perception +19, Spellcraft +12, Stealth +21
Languages Common (can't speak)

SPECIAL ABILITIES

Hoarfrost Halo (Su)

A bisha ga tsuku projects an aura of cold that freezes the surrounding air into a dense cloud of icy mist. This functions similarly to the spell obscuring mist, but the bisha ga tsuku can see through its own hoarfrost halo, and the halo moves with the bisha ga tsuku in a 30-foot radius.

Creatures in the aura take 2d6 points of cold damage at the start of their turn due to the intense cold. This aura can be dispelled, but the bisha ga tsuku can resume or dismiss its hoarfrost halo as a free action.

Soul-Thieving Chill (Su)

Any creature that takes cold damage from a bisha ga tsuku's tentacle attack or hoarfrost halo must succeed at a DC 20 Fortitude save or take 1d4 points of Charisma damage. On a successful critical hit, a bisha ga tsuku deals an additional 1d6 points of cold damage, and the target takes 1d4 points of Charisma drain instead of Charisma damage on a failed save. The save DC is Charisma-based.