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Basilisk, Abyssal

This massive reptilian creature lumbers about on eight legs. Spines and armored ridges protrude from a scaled body, and its eyes glow like two malignant, green lamps.

Abyssal Basilisk CR 12

XP 19,200
CE Large outsider (augmented magical beast, extraplanar)
Init +3; Senses darkvision 60 ft., detect good, low-light vision; Perception +11

 DEFENSE

AC 22, touch 8, flat-footed 22 (-1 Dex, +12 natural, -1 size)
hp 189 (18d10+90)
Fort +18, Ref +12, Will +8
DR 10/magic; Resist cold 10, fire 10; SR 23

 OFFENSE

Speed 20 ft.
Melee bite +25 (2d8+7), 2 claws +24 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks petrifying gaze, smite good
Spell-Like Abilities (CL 18th; concentration +20)

Constant--detect good

 STATISTICS

Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15
Base Atk +18; CMB +26; CMD 35 (47 vs. trip)
Feats Alertness, Blind-Fight, Great Fortitude, Improved Natural Attack (bite), Iron Will, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (bite)
Skills Climb +16, Perception +11, Sense Motive +2, Stealth +4; Racial Modifiers +4 Stealth (when not moving in natural settings)
Languages none
SQ magic natural attack

 SPECIAL ABILITIES

Petrifying Gaze (Ex)

Permanently turn to stone, DC 21 Fortitude, range 30 feet. The save DC is Charisma-based.

Smite Good (Su)

Once per day, the abyssal greater basilisk can smite a good creature with a melee attack, dealing a +2 to hit and damage and an extra 18 points of damage.

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games

Lore

Characters with ranks in Knowledge (planes) can learn more about a Abyssal Basilisk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

DC Result
22 Abyssal basilisks are more powerful versions than the basilisks that are native to the Material Plane.
27 Demons and evil sorcerers often use abyssal basilisks as guardians or escorts.
32 As beasts of the Abyss, the abyssal basilisk can pierce damage reduction normally overcome by magic and can inflict horrible wounds on good creatures.
37 An abyssal basilisk possesses resistance to cold and fire.

Editor's Notes

The skill amounts appear to be in error. Skills should be Climb +19, Perception +16, and Stealth +16 (+20 when immobile in natural settings). GM's are encouraged to use these revised values.

The special quality magic natural attack is not described. We believe this refers to the creature's attacks being considered magic for the purpose of overcoming damage reduction.