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Azata, Uinuja

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This dark-skinned woman has diaphanous wings, four large eyes—one pair under the other—and a tangle of night-blue hair.

Uinuja CR 15

XP 51,200
CG Large outsider (azata, chaotic, extraplanar, good)
Init +9; Senses darkvision 60 ft., see invisibility; Perception +27
Aura emotion (DC 24)

DEFENSE

AC 30, touch 19, flat-footed 25 (+5 deflection, +5 Dex, +11 natural, –1 size)
hp 207 (18d10+108)
Fort +12, Ref +16, Will +19
DR 10/cold iron and evil; Immune electricity, petrification, sleep; Resist cold 10, fire 10; SR 26

OFFENSE

Speed 30 ft., fly 60 ft. (perfect)
Melee +3 starknife +27/+22/+17/+12 (1d6+10/19–20/×3)
Ranged +3 starknife +25 (1d6+10/19–20/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks psychic starknife
Psychic Magic (CL 18th; concentration +23)

24 PEcure serious wounds (3 PE), dancing lights (0 PE), detect mindscape (2 PE), dream council (5 PE), etheric shards (5 PE, DC 20), greater create mindscape (6 PE), lesser restoration (2 PE), message (0 PE), mindscape door (3 PE), mindwipe (4 PE, DC 19), symbol of sleep (5 PE, DC 20), thought shield IV (5 PE)

Spell-Like Abilities (CL 18th; concentration +23)

Constantsee invisibility, shield of faith
At willdeep slumber (DC 18), invisibility

STATISTICS

Str 24, Dex 21, Con 22, Int 17, Wis 22, Cha 21
Base Atk +18; CMB +26; CMD 46
Feats Critical Focus, Deadly Aim, Flyby Attack, Improved Critical (starknife), Improved Initiative, Iron Will, Power Attack, Spell Penetration, Tiring Critical
Skills Bluff +26, Diplomacy +26, Fly +32, Knowledge (geography) +24, Knowledge (planes) +24, Knowledge (religion) +24, Perception +27, Sense Motive +27, Stealth +22
Languages Celestial, Draconic, Infernal; truespeech
SQ dreamwalker

SPECIAL ABILITIES

Dreamwalker (Su)

An uinuja can travel between Elysium and the Dimension of Dreams at will, as per dream travel, except that it cannot enter any other planes or take other creatures with it.

Psychic Starknife (Su)

After being used in a ranged attack, an uinuja's starknife turns into a spiritual weapon (caster level equal to the uinuja's Hit Dice) and immediately makes a full attack against the same target. An uinuja can teleport its starknife back to its hand as a move action, which ends this effect.

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