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Azata, Thyrlien

This fey-looking humanoid is colored in shades of gray. Its wings are decorated with colored motes resembling a starry night sky.

Thyrlien CR 4

XP 1,200
CG Small outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +6; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +11

DEFENSE

AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 39 (6d10+6); fast healing 1 (see below)
Fort +3, Ref +7, Will +7; +4 vs. poison
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 15

OFFENSE

Speed 20 ft., fly 40 ft. (good)
Melee bite +9 (1d3–1 plus poison), 2 wings +4 (1d4–1)
Special Attacks favored enemy (evil outsiders +2, vermin +2), poison, starlight blast
Spell-Like Abilities (CL 6th; concentration +8)

Constantdetect evil, detect magic
3/daycure light wounds, locate creature, magic missile, message
1/dayblindness/deafness (DC 15), neutralize poison, true strike

STATISTICS

Str 9, Dex 15, Con 12, Int 12, Wis 15, Cha 14
Base Atk +6; CMB +4; CMD 16
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +11, Fly +8, Knowledge (planes) +10, Knowledge (religion) +10, Perception +11, Perform (any one) +11, Stealth +15, Survival +11
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (giant moth [use giant wasp stats]; vermin shape II)

SPECIAL ABILITIES

Fast Healing (Ex)

A thyrlien has fast healing 1 only when outside under a night sky (whether the sky is cloudy or clear).

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves.

Starlight Blast (Su)

As a standard action once every 1d4 rounds, a thyrlien can tap into unleash a blast of holy twilight in a 5-foot burst. All creatures in this area take 2d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good.

For example, a chaotic neutral or neutral good creature would take 2d4+1 points of damage, a neutral creature would take 2d4+2 points of damage, and a lawful evil creature would take 2d4+4 points of damage. A DC 14 Reflex save negates this damage.

Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Editor's Note
The ability score that the poison saving throw DC is based on was not indicated in the source. Based on most examples we're assuming it should be Constitution-based.