This bronze-skinned humanoid is muscular yet lithe, garbed in colorful clothing emblazoned with glowing runes.
XP 9,600
CG Large outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, –1 size)
hp 115 (11d10+55)
Fort +8, Ref +11, Will +9
DR 10/cold iron and evil; Immune electricity, petrification, rune mastery; Resist cold 10, fire 10
OFFENSE
Speed 50 ft., fly 120 ft. (good)
Melee 2 slams +19 (2d8+7)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th; concentration +16)
Constant—freedom of movement, nondetection
At will—alter self
3/day—dimension door, modify memory (DC 17)
1/day—greater teleport (self plus 50 lbs. of objects only), plane shift (DC 21)
Sorcerer Spells Known (CL 11th; concentration +15)
5th (4/day)—seeming, sending, symbol of pain (DC 20), symbol of sleep (DC 20)
4th (7/day)—confusion (DC 18), greater invisibility, scrying (DC 18)
3rd (7/day)—beast shape I, explosive runes (DC 18), glyph of warding (DC 18), haste, lightning bolt (DC 17), sepia snake sigil (DC 18), suggestion (DC 17)
2nd (7/day)—detect thoughts (DC 16), hypnotic pattern (DC 16), invisibility, scorching ray, see invisibility
1st (7/day)—erase, feather fall, hypnotism, silent image (DC 15), ventriloquism (DC 15)
0 (at will)—arcane mark, dancing lights, detect magic, detect poison, light, mage hand, message, prestidigitation, read magic
STATISTICS
Str 24, Dex 19, Con 20, Int 18, Wis 15, Cha 19
Base Atk +11; CMB +19 (+23 grapple); CMD 33 (35 vs. grapple)
Feats Greater Grapple, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Power Attack, Weapon Focus (slam)
Skills Acrobatics +18, Bluff +18, Disguise +14, Fly +20, Knowledge (geography, planes) +18, Knowledge (history) +15, Perception +16, Perform (oratory) +18, Spellcraft +18, Stealth +14; Racial Modifiers +10 Disguise
Languages Celestial, Common, Draconic, Infernal; truespeech
SQ rune mastery, word caller
SPECIAL ABILITIES
Rune Mastery (Ex)
Raelises add explosive runes, glyph of warding, sepia snake sigil, symbol of pain, and symbol of sleep to their list of spells known and increase these spells' DCs by 1. Additionally, raelises are immune to these spells.
Spells
Raelises casts spells as 11th-level sorcerers.
Word Caller (Su)
Raelises sense the presence and basic topics of any books, scrolls, or other writings. As a standard action, they can read 100 pages of non-magical writing, or read one scroll as if with read magic. These abilities' range is 50 feet.