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Azata, Gancanagh

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This incredibly handsome man's pointed ears and otherworldly grace betray an inhuman beauty.

Gancanagh CR 4

XP 1,200
CG Medium outsider (azata, chaotic, extraplanar, good)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9


AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 42 (5d10+15)
Fort +4, Ref +9, Will +5
DR 5/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10
Weaknesses vulnerable to smoke


Speed 40 ft.
Melee +1 mithral rapier +11 (1d6+6/18–20)
Spell-Like Abilities (CL 5th; concentration +10)

At willcharm person (DC 16), mirror image, suggestion (DC 17)
1/daycure moderate wounds, good hope


Str 12, Dex 21, Con 16, Int 15, Wis 12, Cha 21
Base Atk +5; CMB +6; CMD 21
Feats Combat Reflexes, Persuasive, Weapon Finesse
Skills Bluff +13, Diplomacy +15, Disguise +13, Intimidate +15, Knowledge (planes) +6, Perception +9, Perform (wind instruments) +13, Sense Motive +7, Stealth +9, Use Magic Device +10
Languages Celestial, Infernal, Sylvan; truespeech
SQ change shape (Small or Medium humanoid; alter self), gancanagh's grace, invigorating passion


Gancanagh's Grace (Su)

A gancanagh's otherworldly grace and flowing movement allow him to add his Dexterity modifier to damage rolls with his rapier in place of his Strength modifier.

Invigorating Passion (Su)

A gancanagh's passion has the power to raise those who receive it to great heights. Any creature who performs an act of passion with a gancanagh, such as a kiss, gains a +1 competence bonus on attack rolls, gains 1 bonus Hit Die (d10) with the commensurate number of temporary hit points (apply the target's Constitution modifier, if any), and takes no penalties from the fatigued or exhausted conditions. These benefits last for 1 hour. At the end of that time, the creature must succeed at a DC 17 Fortitude save or become fatigued, or exhausted if it was already fatigued. This is a mind-affecting effect. The save DC is Charisma-based.

Vulnerable to Smoke (Ex)

A gancanagh's lungs can't tolerate smoke. He takes a –4 penalty on all saving throws against smoke and cloud effects, such as stinking cloud and the smoke from pyrotechnics.