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This sprite-like creature resembles a humanoid the size of a cat, with amber skin, surrounded by an aura of tiny bubbles.

Ataxian CR 4

XP 1,200
CG Tiny outsider (chaotic, extraplanar, good)
Init +1; Senses blindsense 30ft., darkvision 60 ft.; Perception +8


AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 30 (4d10+8)
Fort +6; Ref +2; Will +5
DR 5/evil or lawful; Immune poison, fear; Resist acid 5, cold 5, fire 5; SR 15


Speed 10 ft., fly 40ft. (good)
Melee 2 slams +3 (1d3-2)
Ranged ray +7 (1d6 cold plus staggered)
Special Attacks possession
Spell-Like Abilities (CL 4th; concentration +6)

At willremove fear
3/daybear's endurance, create water (ale or wine, up to 4 cups), hideous laughter (DC 13), lesser confusion (DC 13), pick your poison, sleep (DC 13)
1/dayknock, magic jar (willing target only, lasts 1 hour, see possession), ray of sickening (DC 13)


Str 5, Dex 12, Con 15, Int 10, Wis 13, Cha 14
Base Atk +4; CMB +3 CMD 14
Feats Agile Maneuvers, Combat Casting
Skills Acrobatics +8, Fly +9, Handle Animal +9, Knowledge (local) +7, Knowledge (religion) +7, Perception +8, Stealth +16
Languages Celestial, Common, Dwarven, Elven, Halfling
SQ Staggering Drunk


Possession (Su)

An ataxian does not require a receptacle to use its magic jar spell-like ability. When using this ability on the Material Plane, its body becomes ethereal for the duration. When the ataxian leaves its host, the host must succeed at a DC 14 Will save or fall asleep for 1d3 minutes. The save DC is Charisma-based.

Staggered (Ex)

Any creature struck by an ataxian's ray attack must succeed at a DC 14 Fortitude saving throw or be staggered for 1d4 rounds. This is a poison effect. The save DC is Charisma-based.

Staggering Drunk (Ex)

For each alcoholic drink an ataxian has consumed in the past hour, it gains a +1 dodge bonus to AC and takes a -1 penalty on all attack rolls, saving throws, skill checks, and ability checks, to a maximum of +4 and -4, respectively. These effects wear off after 1 hour.

Ray (Su)

An ataxian can fire a ray of cold up to 30 feet with no range increment.