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Asura, Tripurasura

This tiny monstrosity has the body of a well-muscled man, a crown of frilled horns, and eyes that glow like rubies.

Tripurasura CR 2

XP 600
LE Tiny outsider (asura, evil, extraplanar, lawful)
Init +2; Senses darkvision 60 ft., detect magic; Perception +10

DEFENSE

AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +1 insight, +2 size)
hp 19 (3d10+3); fast healing 2
Fort +4, Ref +3, Will +5; +2 vs. enchantments
DR 5/cold iron or good; Immune curse effects, disease, poison; Resist acid 10, electricity 10

OFFENSE

Speed 20 ft.
Melee sting +8* (1d4-1 plus poison)
Spell-Like Abilities (CL 6th; concentration +7)

Constantdetect magic
At willfeather fall
3/daylevitate, locate object, spider climb
1/weekcommune (6 questions, CL 12th)

STATISTICS

Str 8, Dex 14, Con 12, Int 13, Wis 15, Cha 13
Base Atk +3; CMB +3; CMD 13*
Feats Dodge, Weapon Finesse
Skills Acrobatics +8 (+4 when jumping), Appraise +4, Bluff +7, Escape Artist +8, Knowledge (arcana) +4, Knowledge (planes) +7, Perception +10, Perform (dance) +5, Spellcraft +4, Stealth +14; Racial Modifiers -4 Acrobatics when jumping, +6 Escape Artist, +4 Perception
Languages Common, Infernal
SQ change shape (any Small humanoid; alter self), elusive

SPECIAL ABILITIES

Change Shape (Su)

The tripurasura has only one alternative form—when it uses change shape, it always appears as the same Small humanoid. Most take the form of gnomes or human children.

Elusive (Su)

The tripurasura and items it carries are considered to be under the effects of a nondetection spell. A caster must succeed at a DC 14 caster level check to overcome this effect.

Poison (Ex)

Tongue—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Wis damage; cure 1 save.

Editor's Note
The attack bonus should be sting +7
The CMD should be 14
Atk: 3(BAB)+2(Dex)+2(Size)
CMD: 10+3(BAB)-1(Str)+2(Dex)-2(Size)+1(insight)+1(dodge)