XP 6,400
LG Medium outsider (archon, extraplanar, good, lawful)
Init +9; Senses darkvision 60 ft., detect evil, thoughtsense 60 ft.; Perception +16
Aura aura of menace (DC 18)
DEFENSE
AC 24, touch 15, flat-footed 19 (+5 Dex, +9 natural; +2 deflection vs. evil)
hp 112 (9d10+63)
Fort +12, Ref +8, Will +12; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 20
OFFENSE
Speed 30 ft., fly 90 ft. (good)
Melee +1 holy quarterstaff +17/+12 (1d6+12)
Special Attacks psychic ambush
Spell-Like Abilities (CL 9th; concentration +13)
Constant—detect evil, nondetection
At will—greater teleport (self plus 50 lbs. of objects only), invisibility (self only), veil (self only) (DC 20)
3/day—instigate psychic duel (DC 16), magic circle against evil, plane shift, seek thoughts (DC 17), sending, shout (DC 18)
1/day—greater create mindscape (DC 21), vision (creatures only)
STATISTICS
Str 22, Dex 21, Con 23, Int 16, Wis 18, Cha 19
Base Atk +9; CMB +15; CMD 30
Feats Improved Initiative, Iron Will, Toughness, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Skills Bluff +16, Diplomacy +16, Fly +21, Intimidate +16, Knowledge (local) +15, Knowledge (religion) +12, Perception +16, Sense Motive +16, Spellcraft +15
Languages Celestial, Draconic, Infernal; truespeech
SPECIAL ABILITIES
Psychic Ambush (Sp)
A preceptor archon can conceal his physical form when he assaults a foe’s mind. When a preceptor archon uses instigate psychic duel while invisible from his spell-like ability, the attack does not end the invisibility
effect. All other forms of attack end the effect normally. The
preceptor’s psyche enters the binary mindscape visible (although he can
assume a mental mask).