XP 204,800
LG Large outsider (archon, extraplanar, good, lawful)
Init +8; Senses darkvision 60 ft., low-light vision, detect evil, true seeing; Perception +29
Aura aura of courage, aura of menace (DC 27), magic circle against evil
DEFENSE
AC 34, touch 11, flat-footed 32 (+9 armor, +1 Dex, +1 dodge, +12 natural, +2 shield, –1 size) (+2 deflection vs. evil)
hp 294 (19d10+190); regeneration 10 (evil weapons and effects)
Fort +21, Ref +17, Will +15; +4 vs. poison
Defensive Abilities explosive rebirth; DR 10/evil; Immune electricity, fire, charm, compulsion, fear, petrification; SR 30
OFFENSE
Speed 40 ft., fly 120 ft. (good); 30 ft. (fly 90 ft.) in armor
Melee +5 holy starknife +29/+24/+19/+14 (1d6+12/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks smite evil 1/day (+6 attack and AC, +19 damage)
Spell-Like Abilities (CL 19th; concentration +25)
Constant--detect evil, magic circle against evil, true seeing
At will--aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message, sunbeam (DC 23)
1/day--meteor swarm (DC 25), polar ray (DC 24), prismatic spray (DC 23), sunburst (DC 24)
Cleric Spells Prepared (CL 19th; concentration +26)
9th--implosion (DC 26), mass heal, miracle
8th--dimensional lock, fire storm (DC 25), holy aura (DC 25)
7th--destruction (2, DC 24), holy word (2, DC 24), resurrection
6th--greater dispel magic, heal, mass cure moderate wounds (3)
5th--break enchantment (2), breath of life (2), flame strike (DC 22)
4th--cure critical wounds (3), death ward, divine power
3rd--cure serious wounds (3), dispel magic (2), invisibility purge
2nd--cure moderate wounds (4), eagle’s splendor, status
1st--cure light wounds (4), divine favor, sanctuary (DC 18)
0 (at will)--guidance, resistance, stabilize, virtue
STATISTICS
Str 24, Dex 19, Con 31, Int 20, Wis 24, Cha 23
Base Atk +19; CMB +27; CMD 42
Feats Blind-Fight, Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Stand Still
Skills Diplomacy +28, Fly +20, Heal +16, Intimidate +28, Knowledge (arcana and engineering) +14, Knowledge (history and nature) +18, Knowledge (religion) +24, Perception +29, Sense Motive +29, Spellcraft +24, Stealth +14, Survival +17
Languages Celestial, Draconic, Infernal; truespeech
SPECIAL ABILITIES
Explosive Rebirth (Su)
When killed, a star archon explodes in a
blinding flash of energy that deals 50 points of damage (half
fire, half holy damage) to anything within 100 feet (Reflex DC
29 half). The save DC is Constitution-based. The slain archon
reincarnates 1d4 rounds later as an advanced shield archon.