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Archon, Spyglass

The movements of this black-skinned humanoid are unnaturally quiet, clearly belonging to one used to slinking unseen and unheard through dark places. Ebon wings and a matching mask complete this figure's stealthy appearance.

Spyglass Archon CR 3

XP 800
LG Medium outsider (archon, extraplanar, good, lawful)
Init +2; Senses darkvision 60 ft., detect evil, hone senses, low-light vision; Perception +7
Aura aura of menace (DC 13), magic circle against evil

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
hp 26 (4d10+4)
Fort +2, Ref +6, Will +4; +4 vs. poison
DR 5/evil; Immune electricity, petrification; SR 14

OFFENSE

Speed 40 ft., fly 40 ft. (good)
Melee mwk longsword +5 (1d8+2/19–20), mwk short sword +5 (1d6+1/19–20)
Ranged shortbow +6 (1d6/×3)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +3)

Constantdetect evil, magic circle against evil
At willaid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
3/daydarkness, entropic shield, undetectable alignment

STATISTICS

Str 14, Dex 15, Con 12, Int 13, Wis 10, Cha 9
Base Atk +4; CMB +6; CMD 18
Feats Skill Focus (Stealth), Two-Weapon Fighting
Skills Acrobatics +9, Bluff +6, Fly +13, Knowledge (planes) +8, Perception +7, Sense Motive +7, Stealth +12
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Hone Senses (Su)

Three times per day, a spyglass archon can concentrate its attention as a swift action. For a number of rounds equal to its Hit Dice (4 for most spyglass archons), the range of the spyglass archon's darkvision is doubled, it gains a +6 bonus on Perception checks, and it gains blindsense out to a range of 15 feet.