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Apkallu

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This muscular humanoid possesses a hawk's head and large, birdlike wings. It is dressed in robes crafted from opalescent scales.

Apkallu CR 23/MR 9

XP 819,200
LN Large outsider (extraplanar, lawful, mythic, water)
Init +21/+1M, dual initiative; Senses darkvision 60 ft., detect chaos, low-light vision, mistsight, true seeing; Perception +38
Aura mythic presence (30 ft., DC 30)

DEFENSE

AC 44, touch 17, flat-footed 36 (+7 armor, +8 Dex, +20 natural, ?1 size)
hp 469 (23d10+343); regeneration 15 (chaotic spells and effects)
Fort +24, Ref +17, Will +21; second save
Defensive Abilities freedom of movement, scale surplice;
DR 20/chaotic and epic; Immune daze, disease, electricity, petrification, poison; Resist cold 20; SR 39

OFFENSE

Speed 40 ft., fly 80 ft. (average), swim 40 ft.
Melee +2 axiomatic keen potent bronze spear +34/+29/+24/+19 (2d6+17/19–20/×3), bite +24 (1d8+5 plus mark of restraint)
Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (9/day, surge +1d10), paralyzing gaze
Psychic Magic (CL 19th; concentration +28)

24 PEdetect mindscape (2 PE, DC 21), divide mind (9 PE), enshroud thoughts (2 PE), greater create mindscape (6 PE, DC 25), hypercognition (2 PE), intellect fortress III (6 PE), mind probe (4 PE, DC 23), mindlink (1 PE), mindscape door (3 PE, DC 22), psychic asylum (5 PE), psychic reading (1 PE), thought shield V (6 PE), tower of iron will V (9 PE)
Spell-Like Abilities (CL 19th; concentration +28)

Constantdetect chaos, freedom of movement, true seeing
At willcontrol water, greater teleport (self plus 50 lbs. of objects only), major creation, order's wrathM (DC 23), plane shift (DC 24)
3/dayquickened order's wrathM (DC 23)
1/daycommune

Oracle Spells Known (CL 19th; concentration +28)

9th (5/day)miracle, overwhelming presence (DC 28)
8th (7/day)dimensional lockM, mass cure critical wounds (DC 27), shield of law
7th (7/day)destruction (DC 26), dictumM, repulsion (DC 26)
6th (7/day)geas/quest, greater dispel magic, heal M
5th (8/day)greater command (DC 24), greater forbid action (DC 24), mass cure light wounds (DC 24), wall of stone
4th (8/day)dimensional anchor, divination, restoration, sending M
3rd (8/day)create food and water, invisibility purge, speak with dead (DC 22), wind wall
2nd (8/day)calm emotions (DC 21), hold person (DC 21), silence (DC 21), sound burst (DC 21), zone of truth (DC 21)
1st (9/day)comprehend languages, divine favorM, obscuring mistM, sanctuaryM (DC 20), shield of faithM
0 (at will)create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, stabilize

M Mythic spell

STATISTICS

Str 30, Dex 26, Con 33, Int 26, Wis 27, Cha 29
Base Atk +23; CMB +34; CMD 52
Feats Combat Casting, Combat Reflexes, Craft Wondrous Item, Divine InterferenceM, , Eschew Materials, Flyby Attack, Improved InitiativeM, Lightning ReflexesM, Maximize Spell, Mythic Crafter, Extra Mythic PowerM, Quicken Spell-Like Ability (order's wrath), Silent Spell
Skills Craft (any three) +31, Diplomacy +34, Fly +29, Heal +31, Intimidate +32, Knowledge (engineering, geography, history, planes, religion) +28, Perception +38, Sense Motive +31, Spellcraft +31, Swim +38; Racial Modifiers +4 Perception
Languages Aquan, Auran, Celestial; telepathy 100 ft.
SQ archive, change shape (1 human form and 1 merfolk form; polymorph), mythic immortality, mythic spellcasting, mythic spell-like abilities, mythic spellpower (2/day)

SPECIAL ABILITIES

Archive (Su)

By concentrating for 1 minute without interruption, an apkallu can conjure the door to a personal extradimensional archive in which it collects and preserves the lore generated by the civilizations it guides. An apkallu's archive is similar to an archmage's sanctum but is 2,000 cubic feet in size. By spending one use of its mythic power as a full-round action, the apkallu can instantly record up to nine non-magical writings (books, scrolls, carvings, and so on) that it is touching or carrying within tomes in the archive.

If an apkallu is killed or rendered unconscious (even if its regeneration is still active), its body and any items it is carrying are immediately transported to its archive. An apkallu can conjure the door to the archive of a slain apkallu at the location of the slain apkallu's death.

Mark of Restraint (Su)

An apkallu that successfully bites an opponent can spend one use of its mythic power as a free action to mark that opponent with a restraining effect.

This effects acts like a mark of justice that triggers if the opponent attacks the apkallu; the opponent is instantly aware of this condition. If the opponent attacks the apkallu, the mark's curse is activated and imposes a permanent –4 penalty on the opponent's attack rolls, saving throws, ability checks, and skill checks.

Mythic Spell-Like Abilities (Ex)

An apkallu can expend uses of mythic power to use the mythic version of order's wrath as if the ability were a mythic spell.

Paralyzing Gaze (Su)

Paralysis for 1 round, 30 feet, Fortitude DC 30 negates. The save DC is Charisma-based. If an apkallu actively directs its gaze, a targeted creature is instead paralyzed for 1d6 rounds, or staggered for the same duration on a successful save. Lawful creatures are immune to its gaze.

Scale Surplice (Su)

Apkallus wear robes of opalescent scales that function as +2 resonating scale mail with no armor check penalty, and that grant the wearer a swim speed of 40 feet, the ability to breathe water, and the ability to treat Swim as a class skill. The surplice is absorbed into an alternate form if the apkallu changes shape, and if removed, it becomes a mundane cloth robe until worn again by an apkallu. If an apkallu's scale surplice is destroyed, it can create a new one from water by spending nine uses of mythic power after 1d4 hours of uninterrupted crafting.

Spells

Apkallus cast divine spells as 19th-level oracles. They do not gain access to mysteries or other oracle abilities.