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Animate Dream

This indistinct figure suddenly takes on a nightmarish shape, not quite human or animal or fiend.

Animate Dream CR 8

XP 4,800
NE Medium outsider (extraplanar, incorporeal)
Init +4; Senses darkvision 60 ft.; Perception +17

DEFENSE

AC 20, touch 20, flat-footed 15 (+5 deflection, +4 Dex, +1 dodge)
hp 90 (12d10+24)
Fort +10, Ref +8, Will +12
Defensive Abilities incorporeal; SR 19

OFFENSE

Speed fly 40 ft. (perfect)
Melee incorporeal touch +16 (6d8 negative energy plus nightmare curse)
Spell-Like Abilities (CL 12th; concentration +17)

3/daydeep slumber (DC 18), dimension door, nightmare (DC 20)
1/dayconfusion (DC 19), fear (DC 19), phantasmal killer (DC 19)

STATISTICS

Str —, Dex 18, Con 15, Int 10, Wis 15, Cha 21
Base Atk +12; CMB +16; CMD 32
Feats Blind-Fight, Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility
Skills Bluff +20, Fly +12, Intimidate +20, Knowledge (planes) +15, Perception +17, Sense Motive +17, Stealth +19
Languages telepathy 100 ft.

SPECIAL ABILITIES

Nightmare Curse (Ex)

An animate dream’s touch puts horrifying visions in the target’s mind.

Curse—incorporeal touch; save Will DC 21; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.