XP 38,400
NG Medium outsider (angel, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +26
Aura protective aura
DEFENSE
AC 29, touch 14, flat-footed 25 (+4 Dex, +15 natural; +4 deflection vs. evil)
hp 172 (15d10+90)
Fort +16, Ref +13, Will +11; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities uncanny dodge; DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25
OFFENSE
Speed 50 ft., fly 100 ft. (good)
Melee +2 disrupting warhammer +26/+21/+16 (1d8+14/×3 plus stun) or slam +23 (1d8+12)
Spell-Like Abilities (CL 13th)
At Will—aid, continual flame, detect evil, discern lies (DC 20), dispel evil (DC 21), dispel magic, holy aura (DC 24), holy smite (DC 20), holy word (DC 23), invisibility (self only), plane shift (DC 23), remove curse, remove disease, remove fear
7/day—cure light wounds, see invisibility
1/day—blade barrier (DC 22), heal
STATISTICS
Str 26, Dex 19, Con 21, Int 18, Wis 18, Cha 23
Base Atk +15; CMB +23; CMD 37
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (warhammer)
Skills Acrobatics +22, Craft (any one) +22, Diplomacy +24, Fly +26, Intimidate +24, Knowledge (planes) +22, Knowledge (religion) +19, Perception +26, Sense Motive +26, Stealth +22
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (alter self)
SPECIAL ABILITIES
Stun (Su)
If an astral deva strikes an opponent twice in one round with its
warhammer, that creature must succeed on a DC 25 Fortitude save or be
stunned for 1d6 rounds. The save DC is Strength-based.
|
Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games
Lore Characters with ranks in Knowledge (planes) can learn more about astral devas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (Planes)
DC |
Result |
15 |
Though uncertain exactly what this creature is, you can tell it is not native to this world.
This result reveals all outsider traits.
|
24 |
This creature is an astral deva, an angel from the Blessed Fields of Elysium or another good-aligned plane. These angels watch over creatures of good alignment, especially planar travelers and those on missions of a good cause.
This result reveals all angel traits.
|
29 |
Astral devas take fierce joy in wading into combat to battle evil foes, usually relying on their large enchanted maces to smite their foes. Their natural weapons and any weapons wielded are good aligned and they are vulnerable to evil weapons. |
34 |
Astral devas have a large array of powerful spell-like abilities at their disposal and are extremely resilient to magical attacks. They can also stun foes that they hit multiple times in combat with their maces. |
Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara
|