XP 9,600
NG Medium outsider (angel, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, low-light vision; Perception +19
Aura protective aura
DEFENSE
AC 26, touch 14, flat-footed 22 (+4 Dex, +12 natural; +4 deflection vs. evil)
hp 76 (8d10+32)
Fort +10, Ref +10, Will +8; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities nature’s passivism; DR 10/evil; Immune acid, cold, petrification, death effects; Resist electricity 10, fire 10; SR 21
OFFENSE
Speed 40 ft., fly 60 ft. (good)
Melee +1 flaming greatsword +13/+8 (2d6+7 plus 1d6 fire)
Spell-Like Abilities (CL 8th)
Constant—detect evil
At will—aid, discern lies (DC 18), dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (DC 21), remove curse (DC 18), remove disease (DC 17), remove fear (DC 15)
7/day—cure serious wounds
1/day—antimagic field, holy aura (DC 22)
STATISTICS
Str 18, Dex 18, Con 18, Int 18, Wis 18, Cha 18
Base Atk +8; CMB +12; CMD 26
Feats Cleave, Improved Initiative, Iron Will, Power Attack
Skills Diplomacy +15, Fly +19, Heal +15, Intimidate +12, Knowledge (planes) +15, Knowledge (religion) +12, Perception +19, Sense Motive +15, Stealth +15, Survival +15; Racial Modifiers +4 Perception
Languages Celestial, Common, plus any three; truespeech
Gear +1 flaming greatsword
SPECIAL ABILITIES
Nature’s Passivism (Ex)
Animals and plant creatures do not willingly attack a movanic deva, though they can be forced to do so through magical means however. If the movanic deva attacks a plant or animal, its protection against that creature ends.