Angel, Monadic Deva |
CR 12 |
XP 19,200
NG Medium outsider (angel, aquatic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, low-light vision; Perception +29
Aura protective aura
DEFENSE
AC 27, touch 14, flat-footed 23 (+4 Dex, +13 natural) (+4 deflection vs. evil)
hp 147 (14d10+70)
Fort +15, Ref +13, Will +10; +4 vs. poison; +4 resistance vs. evil
DR 10/evil; Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 23
OFFENSE
Speed 40 ft., fly 90 ft. (good)
Melee +3 morningstar +22/+17/+12 (1d8+10 plus solid blow)
Spell-Like Abilities (CL 10th; concentration +14)
Constant--detect evil
At will--aid, charm monster (DC 18, elementals only), discern lies (DC 18), dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (DC 19), remove curse, remove disease, remove fear
3/day--cure serious wounds, holy word (DC 21), mirror image
1/day--heal, hold monster (DC 19), holy aura (DC 22)
STATISTICS
Str 21, Dex 19, Con 18, Int 19, Wis 18, Cha 19
Base Atk +14; CMB +19; CMD 33
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Diplomacy +21, Fly +25, Intimidate +21, Knowledge (planes) +21, Knowledge (religion) +21, Perception +29, Sense Motive +25, Stealth +21, Survival +21, Swim +27; Racial Modifiers +4 Perception
Languages Celestial, Draconic, Infernal; truespeech
SQ amphibious
SPECIAL ABILITIES
Solid Blow (Su)
If a monadic deva strikes an opponent
twice in 1 round with its mace, that creature takes an extra
1d8+10 points of damage.