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Angel, Monadic Deva

This angelic being has smooth skin, a muscular body, and large golden wings, and wields a large mace.

Angel, Monadic Deva CR 12

XP 19,200
NG Medium outsider (angel, aquatic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, low-light vision; Perception +29
Aura protective aura


AC 27, touch 14, flat-footed 23 (+4 Dex, +13 natural) (+4 deflection vs. evil)
hp 147 (14d10+70)
Fort +15, Ref +13, Will +10; +4 vs. poison; +4 resistance vs. evil
DR 10/evil; Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 23


Speed 40 ft., fly 90 ft. (good)
Melee +3 morningstar +22/+17/+12 (1d8+10 plus solid blow)
Spell-Like Abilities (CL 10th; concentration +14)

Constant--detect evil
At will--aid, charm monster (DC 18, elementals only), discern lies (DC 18), dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (DC 19), remove curse, remove disease, remove fear
3/day--cure serious wounds, holy word (DC 21), mirror image
1/day--heal, hold monster (DC 19), holy aura (DC 22)


Str 21, Dex 19, Con 18, Int 19, Wis 18, Cha 19
Base Atk +14; CMB +19; CMD 33
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Diplomacy +21, Fly +25, Intimidate +21, Knowledge (planes) +21, Knowledge (religion) +21, Perception +29, Sense Motive +25, Stealth +21, Survival +21, Swim +27; Racial Modifiers +4 Perception
Languages Celestial, Draconic, Infernal; truespeech
SQ amphibious


Solid Blow (Su)

If a monadic deva strikes an opponent twice in 1 round with its mace, that creature takes an extra 1d8+10 points of damage.

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games