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Angel, Iophanite

This disc of flying metal is about the size of a wagon wheel and burns with yellow-white flame.

Iophanite CR 4

XP 1,200
LG Medium outsider (angel, extraplanar, fire, good, lawful)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural; +2 deflection vs. evil)
hp 37 (5d10+10)
Fort +6, Ref +7, Will +1; +4 vs. poison, +4 resistance vs. evil
DR 5/magic; Immune fire, petrification; Resist acid 5, cold 5, electricity 5; SR 15 Weaknesses vulnerable to cold

OFFENSE

Speed fly 40 ft. (perfect)
Melee 2 blades +8 (1d8+1 plus burn)
Special Attacks burn (1d6 fire, DC 14), radiance
Spell-Like Abilities (CL 6th; concentration +7)

Constantprotection from evil
At willknow direction, mage hand
3/dayburning hands (DC 12), expeditious retreat
1/dayscorching ray

STATISTICS

Str 12, Dex 17, Con 14, Int 10, Wis 11, Cha 13
Base Atk +5; CMB +6; CMD 20
Feats Dodge, Mobility, Weapon Finesse
Skills Acrobatics +1, Fly +7, Intimidate +9, Knowledge (geography) +8, Knowledge (planes) +8, Knowledge (religion) +5, Perception +12; Racial Modifiers +4 Perception
Languages Celestial, Infernal; truespeech
SQ shield form

SPECIAL ABILITIES

Radiance (Sp)

An iophanite usually glows with a golden light equivalent to that of a candle. In battle, its glow increases, filling the area within 5 feet.

An iophanite can suppress or resume this glow as a free action. Additionally, as a standard action at will an iophanite can intensify its glow to reproduce the effects of the spell flare.

A creature can resist this effect with a DC 14 Fortitude save, though evil creatures take a –4 penalty on their saves. The save DC is Charisma-based.

Shield Form (Su)

Once per day, an iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature. An iophanite cannot communicate or use any of its other abilities while in this form. Once it transforms, it cannot change back for 24 hours, though the spell break enchantment can end the transformation early. An iophanite regains its full hit points when it shifts back into its normal form. If the shield is destroyed, the iophanite is killed.