Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Angels‎ > ‎

Angel, Empyreal

This creature resembles a man-sized column of white fire. Within the burning fires seems to be a winged humanoid-shaped creature dressed in shining armor.

Empyreal CR 15

XP 51,200
LG Large outsider (angel, extraplanar, good, lawful)
Init +8; Senses darkvision 60 ft., detect evil, low-light vision; Perception +28
Aura aura of goodness, protective aura

DEFENSE

AC 27, touch 13, flat-footed 23 (+4 Dex, +14 natural, –1 size; +4 deflection vs. evil)
hp 136 (13d10+65)
Fort +15, Ref +12, Will +8; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification, death effects; Resist electricity 10, fire 10; SR 26

OFFENSE

Speed 40 ft., fly 70 ft. (good)
Melee +3 flaming longsword +23/+18/+13 (1d8+10 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks radiant blast
Spell-Like Abilities (CL 13th)

Constantdetect evil
At willaid, continual flame, discern lies (DC 19), dispel magic, holy smite (DC 19), invisibility (self only), plane shift (DC 22), remove curse (DC 19), remove disease (DC 18), remove fear (DC 16)
5/daycure moderate wounds
3/dayblade barrier (DC 21), cure serious wounds, flame strike (DC 20), scorching ray (3 rays)
1/dayheal, raise dead

STATISTICS

Str 24, Dex 18, Con 20, Int 18, Wis 18, Cha 20
Base Atk +13; CMB +21; CMD 35
Feats Alertness, Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (longsword)
Skills Diplomacy +21, Fly +22, Heal +20, Intimidate +18, Knowledge (planes) +20, Knowledge (religion) +17, Perception +28, Sense Motive +24, Stealth +16, Survival +20; Racial Modifiers +4 Perception
Languages Celestial, Common, Draconic, Infernal; truespeech
Gear +3 flaming longsword

SPECIAL ABILITIES

Aura of Goodness (Su)

An empyreal radiates an aura in a 30-foot radius spread around its form. Any non-evil creature in this area must succeed on a DC 23 Will save or be overcome with awe and unable to attack the empyreal that round.

Evil creatures within the area must make a successful DC 23 Will save or be unable to even look at that empyreal for one day. An affected evil creature functions as if blinded (as the blindness spell) when attacking that empyreal. On a successful save, a creature is immune to the aura of goodness of that empyreal for one day. The save DC is Charisma-based and includes a +2 bonus.

Radiant Blast (Su)

Once per day, an empyreal can increase the radiance of its form and release it in a cone-shaped blast to a range of 60 feet that deals 15d6 points of damage and blinds any creature in the area (as the blindness spell) for 3d6 minutes. Affected creatures can make a successful DC 21 Reflex save to halve the damage and avoid being blinded. The save DC is Constitution-based.

Source
Tome of Horrors Complete
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