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Angel, Balisse

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This celestial being is obscured by darkness, but its wings glow brilliantly, silhouetting a stern individual with shining eyes.

Balisse CR 8

XP 4,800
NG Medium outsider (angel, extraplanar, good)
Init +6; Senses darkvision 60 ft., detect evil; Perception +16
Aura protective aura

DEFENSE

AC 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural; +4 deflection vs. evil)
hp 95 (10d10+40)
Fort +11, Ref +7, Will +10; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 19

OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee +1 flaming heavy mace +14/+9 (1d8+4 plus 1d6 fire)
Special Attacks brand of the impenitent
Spell-Like Abilities (CL 10th; concentration +14)

Constantdetect evil
At willaid, dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (self only), remove curse, remove disease, remove fear
3/daycure serious wounds, hold person (DC 16)
1/dayatonement, mark of justice

STATISTICS

Str 17, Dex 15, Con 18, Int 13, Wis 16, Cha 18
Base Atk +10; CMB +13; CMD 26
Feats Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack
Skills Acrobatics +15, Diplomacy +17, Fly +19, Knowledge (planes) +14, Knowledge (religion) +14, Perception +16, Sense Motive +16
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Brand of the Impenitent (Su)

Three times per day, a balisse can brand a target within 30 feet (Will DC 19 negates) with a painless, glowing icon on its chest—usually the holy symbol of the deity or empyreal lord the balisse serves. This brand lasts for a number of days equal to the balisse's Hit Dice (10 days for most balisses). Anyone who attacks the branded target gains a +2 sacred bonus on weapon attack and damage rolls and a +2 sacred bonus on caster level checks to overcome the target's spell resistance. The save DC is Charisma-based.