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Strong winds whip around this majestic being, and lightning crackles from her eyes and flickers along her skin.

Anemos CR 18

XP 153,600
N Medium outsider (air, elemental, extraplanar)
Init +14; Senses blindsight 120 ft., darkvision 60 ft.; Perception +33


AC 34, touch 30, flat-footed 24 (+10 deflection, +10 Dex, +4 natural)
hp 341 (22d10+220); regeneration 15 (earth; see earthbane)
Fort +23, Ref +23, Will +17
Defensive Abilities windblessed; DR 15/—; Immune daze, electricity, elemental traits; Resist cold 30, fire 30; SR 29
Weaknesses earthbane


Speed 30 ft., fly 480 ft. (perfect)
Melee +5 shock thundering spear +31/+26/+21/+16 (1d8+11/19–20/×3 plus 1d6 electricity)
Ranged thunderstorm blast +32 (20d6+30/19–20 bludgeoning) or electric blast +32 touch (10d6+5/19–20 electricity) or air blast +32 (10d6+20/19–20 half bludgeoning and half electricity)
Special Attacks aerokinesis, infusions (chain, cloud, cyclone, extreme range, gusting infusion, pushing infusion, thundering infusion), manifest thunderbolt, wind orchestra
Spell-Like Abilities (CL 20th; concentration +30)

Constantfickle winds, freedom of movement
At willcontrol weather, control winds
1/daystorm of vengeance (DC 29), summon monster IX (1d3 elder air elementals only)


Str 18, Dex 31, Con 30, Int 23, Wis 26, Cha 31
Base Atk +22; CMB +26; CMD 57
Feats Combat Reflexes, Deadly Aim, Flyby Attack, Improved Critical (kinetic blast), Improved Critical (spear), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot
Skills Acrobatics +35, Fly +43, Knowledge (geography) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +33, Perform (wind instruments) +37, Sense Motive +33, Spellcraft +28, Stealth +35, Survival +30, Use Magic Device +35
Languages Aquan, Auran, Common, Ignan, Sylvan, Terran
SQ manifest thunderbolt, utility wild talents (air's reach, greater windsight, ride the blast, windsight), wind form


Aerokinesis (Sp, Su)

An anemos has access to a variety of air wild talents as if it were a 20th-level kineticist. As a being of pure wind, it can perform the air and electric simple blasts and the thunderstorm composite blast at no burn cost. The anemos gains infusions and utility talents listed under its other special abilities, but doesn't gain any other abilities of a 20th-level kineticist.


An anemos's windblessed ability and regeneration are suppressed whenever any part of the creature is submerged at least 1 inch into earth (including dirt, mud, or clay). While an anemos is airborne, only pure elemental earth attacks (like an earth simple blast or an earth elemental's slam attack) can suppress the anemos's regeneration.

Infusions (Su)

An anemos has access to the kineticist form and substance infusions listed in its Special Attacks entry, which it can apply to any of the blasts granted by its aerokinesis ability without needing to accept burn. This applies to only the base burn cost; an anemos can't accept additional burn to gain a greater effect with infusions such as pushing infusion.

Manifest Thunderbolt (Su)

An anemos's spear is an actual thunderbolt, which it can form at will as a free action.

Utility Wild Talents (Sp, Su)

An anemos gains access to the kineticist utility wild talents listed in its SQ entry.

Wind Form (Ex)

An anemos can cause its body to become more diffuse than normal, losing its human-shaped coherence and instead becoming a formless and invisible wind. When an anemos enters wind form, it automatically escapes from any grapples or bindings that managed to hold it despite its freedom of movement, and gains the natural invisibility ability, but can't use aerokinesis or its spear attack.

Wind Orchestra (Su)

An anemos can use the winds themselves as wind instruments, which count as masterwork instruments for the purpose of its Perform (wind instruments) skill. It can use its winds to duplicate the effects of the countersong or dirge of doom bardic performances as if it were a bard with a number of rounds of bardic performance per day equal to its Charisma bonus. Beginning this performance is a swift action.

Windblessed (Su)

An anemos is like a god unto the wind, and the wind zealously protects it. It gains a deflection bonus to its AC equal to its Charisma bonus. An anemos is never affected by winds or weather effects unless it chooses to be.