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Agathion, Vulpinal

From the black “socks” on its cheerfully bouncing legs to its large, perked ears and the whiskers at the end of its muzzle, this creature looks like nothing so much as a small, humanoid fox. Bits of clover and dew cling to its loose traveling clothes in places, but dirt and dust are nowhere to be seen, even on its feet and hand-like forepaws. Its amber eyes radiate a sense of supernatural calm as it puts a golden flute to its lips and plays a hauntingly beautiful melody.

Vulpinal CR 6

XP 2,400
NG Small outsider (agathion, extraplanar, good)
Init +7; Senses darkvision 60 ft., detect evil, low-light vision; Perception +12
Aura calm emotions (30 ft.)

DEFENSE

AC 22, touch 14, flat-footed 19 (+4 armor, +3 Dex, +4 natural, +1 size)
hp 59 (7d10+21)
Fort +5, Ref +10, Will +7; +4 vs. poison
DR 10/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17

OFFENSE

Speed 30 ft.
Melee bite +11 (1d4+1), 2 claws +11 (1d3+1)
Special Attacks pounce
Spell-Like Abilities (CL 7th; concentration +10)

Constant--detect evil, mage armor, speak with animals
At will--invisibility (self only)
3/day--charm monster (DC 17), dispel evil (DC 18), flame arrow, holy smite (DC 17), dimension door (self plus 50 lbs. of objects only), remove disease
1/day--major image (DC 16)

STATISTICS

Str 12, Dex 16, Con 17, Int 19, Wis 15, Cha 16
Base Atk +7; CMB +7; CMD 20
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse
Skills Acrobatics +10 (+18 jump), Bluff +13, Knowledge (any one) +21, Knowledge (arcana) +21, Knowledge (planes) +21, Perception +12, Perform (any one) +13, Spellcraft +14, Stealth +17, Use Magic Device +10; Racial Modifiers +8 Acrobatics when jumping
Languages Celestial, Common, Draconic, Infernal; speak with animals, truespeech
SQ bardic knowledge +7, lay on hands (3d6, 6/day, as a 7th-level paladin)

SPECIAL ABILITIES

Calm Emotions Aura (Su)

A vulpinal’s aura acts like a calm emotions spell with a radius of 30 feet. Any creature entering this area must make a Will save (DC 16) to resist the effect. A creature that makes its save is immune to that vulpinal’s aura for 24 hours. The save DC is Charisma-based.