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Agathion, Cervapral

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This sleek, long-legged, antelope-like figure has majestic pronged horns and ruffs of white fur on its chest and neck.

Cervapral CR 5

XP 1,600
NG Medium outsider (agathion, extraplanar, good)
Init +4; Senses darkvision 60 ft., enchantment sense, scent; Perception +13

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 51 (6d10+18)
Fort +5, Ref +9, Will +7; +4 vs. poison; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 16

OFFENSE

Speed 50 ft.; sprint
Melee gore +11 (1d6+2), mwk rapier +11/+6 (1d6+2/18–20)
Special Attacks powerful charge (gore +11, 2d6+3)
Spell-Like Abilities (CL 6th; concentration +8)

Constantfreedom of movement, speak with animals
At willanimal trance (DC 13), liberating command, message, remove paralysis
3/dayknock, protection from evil, summon nature's ally III (1 aurochs or 1d3 stags only)
1/daybreak enchantment, seeming

STATISTICS

Str 14, Dex 18, Con 17, Int 15, Wis 15, Cha 14
Base Atk +6; CMB +8; CMD 22
Feats Alertness, Weapon Finesse, Weapon Focus (gore)
Skills Acrobatics +10 (+18 when jumping), Bluff +11, Disguise +11, Escape Artist +13, Perception +13, Sense Motive +13 (+23 to detect enchantments), Stealth +13, Survival +11; Racial Modifiers +8 Acrobatics when jumping, +10 Sense Motive to detect enchantments
Languages Celestial, Draconic, Infernal; speak with animals; truespeech
SQ lay on hands (3d6, 5/day, as a 6th-level paladin), mental purge, mercies (diseased, fatigued)

SPECIAL ABILITIES

Enchantment Sense (Ex)

Cervaprals have an innate sense for magical compulsion and control. A cervapral can attempt a Sense Motive check to sense an enchantment as a move action, rather than requiring the normal 1 minute.

Mercies (Su)

A cervapral’s lay on hands ability removes disease (as remove disease) and fatigue in addition to curing damage.

Pronghorn (Ex)

A cervapral’s gore attack is considered a primary natural weapon, even when used in conjunction with a weapon attack.

Sprint (Ex)

Once per minute, a cervapral can move at 10 times its normal speed (500 feet) when it makes a charge.