Layers of translucent, shimmering fins flow along this fishman's spindly body. Tentacles curl below its stately mouth, and its human-like hands and feet end in stubby but sharp claws.
XP 1,200 DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural) OFFENSE
Speed 30 ft., swim 60 ft.
Constant—detect evil, speak with animals
At will—create water, dancing lights, stabilize 3/day—bless, discern lies, remove disease 1/week—commune (6 questions, CL 12th) STATISTICS
Str 14, Dex 17, Con 11, Int 14, Wis 16, Cha 9 SPECIAL ABILITIESFear Aura (Su)A bishop's eerie, fish-like appearance evokes feelings of unsettling fear in foes within a 30-foot radius. The bishop can use this aura as a free action, and any creature within this area must succeed at a DC 16 Will save or become shaken for 5d6 rounds. A creature that succeeds at its save is immune to the bishop's aura for 24 hours. The save DC is Wisdom-based. Stunning Strike (Ex)Five times per day, a bishop can stun a creature it hits with a claw attack. The targeted creature must succeed at a DC 13 Fortitude save or be stunned for 1 round. The save DC is Constitution-based. |