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Aeon, Othaos

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Four limbs—two black and two white—reach out from a swirling vortex of pulsing light and deep darkness.

Othaos CR 5

XP 1,600
N Medium outsider (aeon, extraplanar)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +12

DEFENSE

AC 18, touch 16, flat-footed 14 (+2 deflection, +3 Dex, +1 dodge, +2 natural)
hp 57 (6d10+24)
Fort +6, Ref +8, Will +8
Immune cold, critical hits, poison; Resist electricity 10, fire 10; SR 16

OFFENSE

Speed fly 30 ft. (average)
Melee 4 slams +10 (1d4+4)
Special Attacks banish darkness, consume light
Spell-Like Abilities (CL 6th; concentration +8)

At willdancing lights
3/daydarkness
1/daydaylight, deeper darkness

STATISTICS

Str 18, Dex 16, Con 19, Int 11, Wis 17, Cha 14
Base Atk +6; CMB +9; CMD 25
Feats Dodge, Flyby Attack, Improved Initiative
Skills Fly +12, Knowledge (arcana, history, nature, planes) +9, Perception +12, Sense Motive +12, Stealth +12
Languages envisaging
SQ chiaroscuro, extension of all, void form

SPECIAL ABILITIES

Banish Darkness (Su)

An othaos in an area of dim light or darkness (including supernatural darkness) can radiate intense light and heat. The light level in the square the othaos occupies increases by two levels for 1 round and the light level in all adjacent squares increases by one level.

Apply this adjustment after determining the light level from all other sources (adjusting to include spells cast after the othaos uses this ability). All creatures adjacent to the othaos take 4d6 points of fire damage (Will DC 15 half). The save DC is Charisma-based.

Chiaroscuro (Su)

An othaos aeon's physical form changes depending on the level of light present in its space. While in areas of dim light or darkness (as well as supernatural darkness), an othaos becomes invisible and gains the incorporeal subtype. While incorporeal, an othaos has no Strength score, can't make natural attacks, and loses its natural armor bonus (giving it a total AC of 16).

Consume Light (Su)

As a standard action, an othaos in an area of normal or bright light can consume the light and heat around its body. The light level in the square the othaos occupies drops by two levels for 1 round and the light level in all adjacent squares drops by one level. Apply this adjustment after determining the light level from all other sources (adjusting further to include spells cast after the othaos uses this ability).

All creatures adjacent to the othaos take 4d6 points of cold damage (Will DC 15 half). The save DC is Charisma-based.