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Slithering Tracker

A long, moist streak along the dark stone suddenly undulates like a serpent and then rises up to attack.

Slithering Tracker CR 4

XP 1,200
N Small ooze
Init +4; Senses blindsense 60 ft.; Perception +7

DEFENSE

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp
42 (4d8+24)
Fort
+7, Ref +5, Will +1
Immune
mind-affecting effects, ooze traits

OFFENSE

Speed 10 ft., climb 10 ft.
Melee
2 slams +7 (1d6+3 plus grab and paralysis)
Special Attacks
blood drain (1d2 Constitution), grab (Colossal)

STATISTICS

Str 16, Dex 18, Con 23, Int 11, Wis 10, Cha 1
Base Atk
+3; CMB +5 (+9 grapple); CMD 19 (can’t be tripped)
Feats
Skill Focus (Perception), Skill Focus (Stealth)
Skills
Climb +11, Perception +7, Stealth +20; Racial Modifiers +8 Stealth, +8 Climb
Languages
Undercommon (cannot speak)
SQ
transparent

SPECIAL ABILITIES

Paralysis (Ex)

Any creature that is hit by a slithering tracker’s slam attack comes into contact with the anesthetizing slime it secretes. The opponent must succeed on a DC 18 Fortitude save or be paralyzed—at the end of each round thereafter, the paralyzed victim can attempt a new Fortitude save to recover from this paralysis. When a victim recovers from a slithering tracker’s paralysis, the victim is staggered for 1d6 rounds. This DC is Constitution-based.

Transparent (Ex)

Because of its lack of coloration, a slithering tracker is difficult to discern from its surroundings in most environments. The slithering tracker gains a +8 racial bonus on Stealth checks as a result, and can move at full speed without taking a penalty on Stealth checks. A creature that fails to notice a slithering tracker and walks into it automatically takes damage as if struck by the slithering tracker’s slam attack and is immediately subject to a grab attempt and paralysis by the ooze.