This amorphous blob of violet energy ripples like a globe of floating liquid. It periodically lashes out with tendrils of blue light.
XP 76,800 DEFENSE
AC 6, touch 6, flat-footed 6 (-4 size) OFFENSE
Speed fly 30 ft. (perfect) STATISTICS
Str 36, Dex 11, Con 24, Int —, Wis 1, Cha 1 SPECIAL ABILITIESMagnetic Pulse (Su)A plasma ooze is surrounded by an aura of magnetism that allows it to attract metallic objects and creatures. At the start of the ooze's turn as a free action, the ooze makes a combat maneuver check against all metallic creatures, all creatures wearing metal armor, and all creatures wielding metal weapons within 30 feet. If it beats the CMD of a metal or armored creature with this check, that creature is pulled 10 feet closer to the ooze and cannot move away from the ooze for 1 round. If this causes the creature to move into a square occupied by the plasma ooze, the ooze can attempt to engulf that creature as a free action. If it beats the CMD of a creature wielding a metal weapon, that weapon is disarmed and pulled 10 feet closer to the ooze. Unattended metal objects of size Large or smaller are automatically pulled toward a plasma ooze. This magnetism is supernatural in nature and affects all metal objects. Plasma Ray (Su)As a standard action, a plasma ooze can fire 1d4 plasma rays at up to 4 separate targets within 60 feet (no more than one ray can attack a single creature). Each ray deals 4d6 points of electricity damage and 4d6 points of fire damage on a hit. |