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Ooze, Metallic

A large pile of seemingly unguarded coins lies before you.

Metallic Ooze CR 6

XP 2,400
N Large ooze
Init -5; Senses blindsight 60 ft.; Perception -5


AC 4, touch 4, flat-footed 4 (-5 Dex, -1 size)
hp 87 (7d8+56)
Fort +10, Ref -3, Will -3
Immune ooze traits


Speed 20 ft., climb 10 ft.
Melee slam +7 (1d8+4 plus 1d6 acid plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks irritating fumes


Str 17, Dex 1, Con 26, Int --, Wis 1, Cha 1
Base Atk +5; CMB +9; CMD 14 (can't be tripped)
Skills Climb +11


Irritating Fumes (Ex)

If a metallic ooze is subjected to a heat or fire effect, it emanates a cloud of semi-transparent vapor that irritates the eyes and respiratory system of living creatures within a 10-foot radius. Affected creatures must succeed on a DC 21 Fortitude save or take 2d6 points of acid damage initially and suffer a -2 circumstance penalty on attack and weapon damage rolls for 3 rounds. The cloud disperses in 1d4 rounds and can be affected by wind. The save DC is Constitution-based.

Poison (Ex)

Slam—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The save DC is Constitution-based.

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