A seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out.
XP 2,400 N Medium ooze Init –1; Senses blindsight 60 ft.; Perception –5 DEFENSE
AC 5, touch 5, flat-footed 5 (–5 Dex)hp 54 (4d8+36) Fort +9, Ref –4, Will –4 Defensive Abilities ooze traits; Immune cold, fire OFFENSE
Speed 10 ft.Melee slam +6 (1d6+4 plus 1d6 acid and grab) Special Attacks acid, constrict (1d6+1 plus 1d6 acid) Spell-Like Abilities (CL 4th) At will—lesser confusion STATISTICS
Str 16, Dex 1, Con 26, Int 2, Wis 1, Cha 1Base Atk +3; CMB +6 (+10 grapple); CMD 11 (can't be tripped) Feats Improved Initiative, Toughness Skills Stealth -1 SQ transparent, communication SPECIAL ABILITIES
Acid (Ex)
The digestive acid that covers an ooze dissolves metals and organic
material, but not stone. Each slam and constrict attack deals 1d6
additional acid damage. Armor or clothing worn by a creature grappled
by an ooze takes the same amount of acid damage unless the wearer
succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that
strikes an ooze takes 1d6 acid damage unless the weapon's wielder
succeeds on a DC 20 Reflex save. The ooze's touch deals 12 points of
acid damage per round to wooden or metal objects, but the ooze must
remain in contact with the material for 1 full round in order to deal
this damage. The save DCs are Constitution-based. |