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Ooze, Id

A seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out.

Id Ooze
CR 6
XP 2,400
N Medium ooze
Init –1; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 5, touch 5, flat-footed 5 (–5 Dex)
hp 54 (4d8+36)
Fort +9, Ref –4, Will –4
Defensive Abilities ooze traits; Immune cold, fire
OFFENSE
Speed 10 ft.
Melee slam +6 (1d6+4 plus 1d6 acid and grab)
Special Attacks acid, constrict (1d6+1 plus 1d6 acid)
Spell-Like Abilities (CL 4th)
At will—lesser confusion
STATISTICS
Str 16, Dex 1, Con 26, Int 2, Wis 1, Cha 1
Base Atk +3; CMB +6 (+10 grapple); CMD 11 (can't be tripped)
Feats
Improved Initiative, Toughness
Skills Stealth -1
SQ transparent, communication
SPECIAL ABILITIES

Acid (Ex)

The digestive acid that covers an ooze dissolves metals and organic material, but not stone. Each slam and constrict attack deals 1d6 additional acid damage. Armor or clothing worn by a creature grappled by an ooze takes the same amount of acid damage unless the wearer succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that strikes an ooze takes 1d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. The ooze's touch deals 12 points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage. The save DCs are Constitution-based.

Transparent (Ex)

Due to its lack of vivid coloration, an ooze is difficult to discern from its surroundings in most environments. A DC 15 Perception check is required to notice the ooze. Any creature that fails to notice an ooze and walks into it automatically suffers damage as if struck by the ooze's slam attack and is immediately subject to a grab attempt by the ooze.

Communication (Ex)

Id oozes can communicate basic empathic information with other id oozes within 100 feet via telepathy