A seemingly mundane puddle, patch
of moist stone, or glistening rock is suddenly revealed to be more as a
terrible pseudopod lashes out.
XP 1,200 DEFENSE
AC 5, touch 5, flat-footed 5 (–5 Dex) OFFENSE
Speed 10 ft. STATISTICS
Str 16, Dex 1, Con 26, Int —, Wis 1, Cha 1 SPECIAL ABILITIES
Acid (Ex)
The digestive acid that covers a gray ooze dissolves metals and organic
material, but not stone. Each slam and constrict attack deals 1d6
additional acid damage. Armor or clothing worn by a creature grappled
by a gray ooze takes the same amount of acid damage unless the wearer
succeeds on a DC 20 Reflex saving throw. A wooden or metal weapon that
strikes a gray ooze takes 1d6 acid damage unless the weapon's wielder
succeeds on a DC 20 Reflex save. The ooze's touch deals 12 points of
acid damage per round to wooden or metal objects, but the ooze must
remain in contact with the material for 1 full round in order to deal
this damage. The save DCs are Constitution-based. |