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Ooze, Glacial

At first glance what appears to be a snow bank or mound of snow reveals itself to be a sentient creature formed of snow and ice.

Glacial Ooze CR 6

XP 2,400
N Large ooze (cold)
Init -5; Senses blindsight 60 ft.; Perception -5

DEFENSE

AC 4, touch 4, flat-footed 4 (-5 Dex, -1 size)
hp 69 (6d8+42)
Fort +9, Ref -3, Will -3
DR 5/bludgeoning; Immune cold, ooze traits
Weaknesses vulnerable to fire

OFFENSE

Speed 20 ft. (4 squares), swim 20 ft.
Melee slam +5 (2d4+3 plus 1d6 cold)
Space 10 ft.; Reach 5 ft.
Special Attacks cold, engulf (DC 15, 1d6 cold and freezing embrace), freeze

STATISTICS

Str 15, Dex 1, Con 24, Int --, Wis 1, Cha 1
Base Atk +4; CMB +7; CMD 12 (can't be tripped)
Skills Swim +10

SPECIAL ABILITIES

Cold (Ex)

A glacial ooze's form is extremely cold, dealing 1d6 cold damage with its slam attack. Creatures attacking a glacial ooze unarmed or with natural weapons take this cold damage each time one of their attacks hits.

Freezing Embrace (Ex)

As a free action, a glacial ooze can encase an engulfed opponent in ice. A frozen creature takes 2d4 points of cold damage each round. A frozen creature can break free of the ice by making a successful DC 19 Strength check. The ice is AC 10, hardness 0, and has 10 hit points per 5-foot section. A frozen creature cannot use a weapon to break free even if it was holding it when it was frozen. Spells with verbal, material, or somatic components cannot be cast by a creature encased in ice. The check DC is Strength-based and includes a +4 racial bonus.

Transparent (Ex)

A glacial ooze is hard to identify, even under ideal conditions, and it takes a DC 20 Perception check to notice one. Creatures who fail to notice a glacial ooze and walk into it are automatically engulfed.