This viscous blob of brightly colored goo quivers and pulses in a curious manner.
XP 2,400
N Medium ooze
Init –3; Senses blindsense 120 ft.; Perception +2
Aura emotion (DC 20)
DEFENSE
AC 13, touch 13, flat-footed 13 (+6 deflection, –3 Dex)
hp 76 (9d8+36)
Fort +13, Ref +6, Will +11
Defensive Abilities amorphous; Immune mind-affecting effects, ooze traits
OFFENSE
Speed 20 ft., climb 20 ft.
Melee slam +11 (1d8+7 plus emotional scarring)
Special Attacks compel emotion, emotional scarring
STATISTICS
Str 20, Dex 5, Con 18, Int —, Wis 15, Cha 23
Base Atk +6; CMB +11; CMD 16
Skills Climb +13
SQ compression, emotional attunement, empathic healing
SPECIAL ABILITIES
Compel Emotion (Su)
As a move action, an emotion ooze can release a pulse of psychic energy that causes intelligent creatures within 60 feet to be overwhelmed by the emotion ooze's attuned emotion (Will DC 20 negates). Each emotion has a special effect on affected creatures, which is described in the corresponding emotional attunement entry (see below). The effects of multiple emotion oozes attuned to the same emotion don't stack, but a creature can be under the effects of different emotions from different types of emotion oozes at the same time.
A creature affected by compel emotion retains the chosen emotion for as long as it remains within 60 feet of the emotion ooze and for 1d4 minutes thereafter. An affected creature that takes a move action to try to control its emotions can attempt another DC 20 Will save. Success on this Will save removes the effect and grants the creature a +4 circumstance bonus on future saves against that emotion ooze's compel emotion ability for 24 hours. This is a mind-affecting emotion effect. The save DC is Charisma-based.
Emotional Attunement (Su)
Each emotion ooze is closely attuned to a single emotion. The type of emotion affects its physiology, altering its fundamental nature.
Anger: An emotion ooze attuned to anger glows bright red. Its Strength score increases by 4, it gains Power Attack as a bonus feat, and it has fire resistance 10. A creature affected by an anger-attuned emotion ooze's compel emotion ability is compelled to take attacks of opportunity against its allies whenever those allies take actions that would provoke an attack of opportunity from a creature.
These count against the number of attacks of opportunity the creature can take each round.
- Dedication: An emotion ooze attuned to dedication is a deep blue. Its Constitution score increases by 4, it gains Great Fortitude and Toughness as bonus feats, and its natural armor bonus to AC increases by 2. A creature affected by a dedication-attuned emotion ooze's compel emotion ability is unable to move away from an adjacent opponent unless it succeeds at a DC 20 Will save at the start of its turn. Success allows the creature to move away that round, but does not end the effect.
- Despair: An emotion ooze attuned to despair is a pale, listless gray. Its Constitution and Charisma scores increase by 2, and it has DR 10/magic and cold resistance 10. A creature affected by a despair-attuned emotion ooze's compel emotion ability takes a –4 morale penalty on attack rolls and damage rolls.
- Fear: An emotion ooze attuned to fear is light gray, flecked with darker gray motes swirling about its insides. Its Dexterity score increases by 4, it gains Improved Initiative and Lightning Reflexes as bonus feats, and it gains the evasion rogue class feature. A creature affected by a fear-attuned emotion ooze's compel emotion ability gains the shaken condition.
- Hatred: An emotion ooze attuned to hatred is a deep black color, which pulsates violently when it attacks. Its Strength, Dexterity, and Constitution scores increase by 2, it has acid resistance 10, and its emotional scarring ability deals an additional 4d6 points of damage (instead of 3d6). A creature affected by a hatred-attuned emotion ooze's compel emotion ability takes a –4 penalty to AC, but gains a +1 morale bonus on attack rolls and damage rolls.
- Jealousy: An emotion ooze attuned to jealousy is a swirl of oily green, orange, and brownish red. Its Strength and Dexterity scores increase by 2, and it has DR 5/silver and SR 17. A creature affected by a jealousy-attuned emotion ooze's compel emotion ability must attempt saving throws to resist all spells cast on it, including harmless and beneficial spells.
- Zeal: An emotion ooze attuned to zeal is a bright orange color, and grows brighter when the ooze is feeding or has recently fed. Its Strength, Constitution, and Wisdom scores increase by 2, and it has DR 5/magic and electricity resistance 10. A creature affected by a zeal-attuned emotion ooze's compel emotion ability must succeed at a DC 20 Will save each round or repeat the same actions it took on the previous round. If it is unable to do so (such as if it made a full attack against an opponent that has moved away, or cast a spell that has been expended), it must take actions that mimic those taken in the previous round as closely as possible. Succeeding at this Will save allows the creature to act normally for 1 round, but does not free it from the emotion effect.
Emotional Scarring (Ex)
An emotion ooze's slam attack deals an additional 3d6 points of damage, which is mental damage like that from mind thrust I.
This is a mind-affecting emotion effect.
Empathic Healing (Su)
An emotion ooze gains fast healing 5 as long as it is within 60 feet of a creature that is affected by its compel emotion ability (or that is otherwise experiencing the emotion to which the ooze is attuned). Though an emotion ooze is otherwise immune to mind-affecting effects, it is healed by emotion effects that match its emotion, regaining a number of hit points equal to the caster level of the effect (or to the ooze's Hit Dice for abilities with no caster level). The ooze takes an equal amount of damage if it fails a saving throw against an effect that specifically counters its corresponding emotion (for instance, remove fear for fear or good hope for despair).