A man-sized mound of sparkling green oozes begins slithering in your direction. This pulsing, dripping mass moves quickly for something without legs; it appears almost as if it will pounce on you like a lion on its prey.
XP 800 DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) OFFENSE
Speed 30 ft. STATISTICS
Str 13, Dex 13, Con 15, Int —, Wis 1, Cha 1 SPECIAL ABILITIESAcid (Ex)An emerald ooze secretes a digestive acid that dissolves flesh and metal quickly, but does not affect stone or plant matter. Each time a creature suffers damage from an emerald ooze’s acid, its clothing and armor take the same amount of damage from the acid. A DC 16 Reflex save prevents damage to clothing and armor. A metal weapon that strikes an emerald ooze takes 1d6 acid damage unless the weapon’s wielder succeeds on a DC 16 Reflex save. If an emerald ooze remains in contact with a metal object for 1 full round, it inflicts 14 points of acid damage (no save) to the object. The save DCs are Constitution-based. Corrosion (Ex)An opponent that is being constricted by an emerald ooze suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor. | Editor's Note
We noted a couple of errors with this creature:
GM's are encouraged to use these statistics. GMs should also note that the Emerald Ooze does a non-standard amount of damage with its constrict special attack. |