This eerily disturbing gelatinous blob lumbers forward. Three disembodied eyes float within its mass, seemingly scanning back and forth with each surge of movement.
XP 6,400 DEFENSEAC 4, touch 4, flat-footed 4 (–5 Dex, –1 size) OFFENSESpeed 30 ft., climb 20 ft. STATISTICSStr 16, Dex 1, Con 22, Int 2, Wis 3, Cha 1 SPECIAL ABILITIESAbsorb Flesh (Ex)A coven ooze doesn't eat plants or inorganic matter, but devours living flesh with voracious speed, dealing 1d4 points of Constitution drain to creatures it engulfs. Whenever the ooze deals Constitution drain in this manner, it heals 10 hit points for each point of Constitution drained. Excess hit points above its normal maximum are gained as temporary hit points. A coven ooze can gain no more than 30 temporary hit points in this manner. If a coven ooze has temporary hit points when it splits, those temporary hit points are divided into its copies. Hag Eye Ray (Sp)Every 1d4 rounds, each of the hag eyes within a coven ooze can fire a magic ray at a target within 60 feet. Each hag eye emits a different spell effect: bestow curse (DC 17, –6 to Dexterity), confusion (DC 17, 9 rounds), hold person (DC 16, 9 rounds). All of these spell-like abilities function at CL 9th. The save DCs are Charisma-based, and include a +8 racial bonus. Split (Ex)Slashing and piercing weapons deal no damage to a coven ooze. Instead, the creature splits into three identical oozes, each with one third of the original ooze's current hit points (round down). Upon splitting, each copy retains a single hag eye within its mass and can continue to use its hag eye ray ability, albeit with only one spell effect. A coven ooze with 10 hit points or fewer, or that doesn't have enough hag eyes to result in each new ooze getting its own eye, cannot be split and instead takes damage normally. |