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Mold, Slime

What at first seemed to be a carpet of fungi and mushrooms suddenly stirs to life, surging forward with a reek of decay.

Slime Mold CR 2

XP 600
N Large ooze
Init
–1; Senses Perception –5

DEFENSE

AC 8, touch 8, flat-footed 8 (–1 Dex, –1 size)
hp
28 (3d8+15)
Fort
+6, Ref +0, Will –4
Immune
ooze traits; Resist fire 10

OFFENSE

Speed 20 ft.
Melee
slam +4 (1d6+4 plus disease)
Space
10 ft.; Reach 10 ft.
Special Attacks
engulf (DC 14, 1d6+4 bludgeoning plus disease)

STATISTICS

Str 16, Dex 8, Con 21, Int —, Wis 1, Cha 1
Base Atk
+2; CMB +6; CMD 15 (can’t be tripped)
SQ
freeze

SPECIAL ABILITIES

Disease (Ex)

Fungal rot: Slam—contact; save Fortitude DC 16; onset 1 day; frequency 1/day; effect 1d2 Str damage and 1 Con damage and fatigue; cure 1 save.

Any creature that touches a slime mold with an unarmed strike or a natural attack is also exposed to this foul disease. The save DC is Constitution-based.