Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Oozes‎ > ‎

Jelly, Whip

This creature looks like a squirming mass of bluish-gray slime with several long writhing tentacles protruding from its form. Veins of dark blue and black snake through its protoplasmic form.

Whip Jelly CR 2

XP 600
N Medium ooze
Init +0; Senses blindsight 60 ft.; Perception -5

DEFENSE

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 22 (3d8+9)
Fort +4, Ref +1, Will -4
Immune ooze traits

OFFENSE

Speed 20 ft., climb 20 ft.
Melee 4 tendrils +2 (1d4 plus 1d4 acid)
Space 5 ft.; Reach 10 ft.
Special Attacks acid

STATISTICS

Str 11, Dex 10, Con 17, Int --, Wis 1, Cha 1
Base Atk +2; CMB +2; CMD 12 (can't be tripped)
Skills Climb +8

SPECIAL ABILITIES

Acid (Ex)

A whip jelly secretes a deadly acid that quickly dissolves organic matter but does not harm metal or stone. Any melee hit deals acid damage. Non-metal armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 14 Reflex save. A wooden weapon that strikes a whip jelly dissolves immediately unless it succeeds on a DC 14 Reflex save. The save DCs are Constitution-based.

Source
Tome of Horrors Complete
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