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Hungry Fog

Horrid shapes form within this cloying green mist, which pulses sporadically and with seeming voracity.

Hungry Fog CR 6

XP 2,400
N Huge ooze
Init -3; Senses Perception -5
Aura bewitching brume (10 ft., DC 8)


AC 5, touch 5, flat-footed 5 (-3 Dex, -2 size)
hp 59 (7d8+28)
Fort +6, Ref -1, Will -3
Defensive Abilities gaseous, negative energy affinity; DR 10/magic; Immune acid, electricity, ooze traits, sonic; Resist cold 10
Weaknesses vulnerable to wind


Speed fly 15 ft. (perfect)
Melee +5 touch (6d6 negative energy)
Space 15 ft.; Reach 15 ft.
Special Attacks enveloping mists (DC 17, 3d6 negative energy and staggered)


Str —, Dex 4, Con 18, Int —, Wis 1, Cha 1
Base Atk +5; CMB +5; CMD 12 (can't be tripped)


Bewitching Brume (Su)

Any creature within 10 feet of a hungry fog or currently being affected by its enveloping mists must succeed on a DC 8 Will save at the start of that creature's turn or become shaken for 1 round at the half-glimpsed shapes of phantoms floating within the fog. This is a mind-affecting fear effect. The save DC is Charisma-based.

Enveloping Mists (Ex)

A hungry fog can engulf foes. A creature engulfed by a hungry fog does not gain the pinned condition and may move normally—such a creature is not in danger of suffocating, but as long as it begins its turn engulfed, it is staggered in addition to the damage the attack causes. The save DC to avoid the enveloping mists is Constitution-based.

Gaseous (Ex)

A hungry fog has a body composed of eerie mist. It can pass through small holes or narrow openings, even mere cracks, but cannot enter water or other liquid. It has no Strength score, and cannot manipulate objects as a result.

Vulnerable to Wind (Ex)

A hungry fog is treated as a Tiny creature for the purposes of determining the effects high wind has upon it.