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Globster

This grotesque mass of blubber and rancid flesh piles up hideously upon itself, opening a vast maw filled with teeth.

Globster CR 5

XP 1,600
N Large ooze (aquatic)
Init -5; Senses Perception -5
Aura stench (DC 18, 10 rounds)

DEFENSE

AC 16, touch 4, flat-footed 16 (-5 Dex, +12 natural, -1 size)
hp 57 (6d8+30)
Fort +7, Ref -3, Will -3
Immune acid, bludgeoning and piercing damage, ooze traits; Resist cold 10, electricity 10

OFFENSE

Speed 20 ft., swim 40 ft.
Melee slam +9 (2d6+9 plus grab and nausea)
Space 10 ft.; Reach 5 ft.
Special Attacks create spawn, constrict (2d6+9)

STATISTICS

Str 22, Dex 1, Con 20, Int —, Wis 1, Cha 1
Base Atk +4; CMB +11 (+15 grapple); CMD 16 (can't be tripped)
Skills Swim +14
SQ decompose, water dependency

SPECIAL ABILITIES

Create Spawn (Ex)

When a globster eats a living creature, it only digests a small portion of the remains. As the undigested remains accumulate inside of it, the globster grows more and more bloated. As a full-round action that does not provoke attacks of opportunity, a globster can regurgitate these foul remains along with portions of its own mass. Doing so causes the globster 1d6 points of damage, but creates a new, fully grown globster that immediately attacks the nearest non-globster target. A globster can create spawn up to once per day, though only after it has fed upon at least four Medium-sized creatures (or the equivalent number of creatures of other sizes).

Decompose (Ex)

A slain globster decays into a mass of goo in the span of 24 hours. However, the corpse retains the creature's stench aura for 1d10 days after its death.

Nausea (Ex)

Any creature struck by a globster must make a DC 18 Fortitude save to avoid being nauseated for 1 round. Once a creature makes this saving throw, it is immune to further nausea effects from that particular globster for 24 hours. This is a poison effect. The save DC is Constitution-based.